Code:
typedef struct {
/*00*/DWORD RefCount;
/*04*/DWORD Length; // inited to strlen
/*08*/CHAR Data[0]; // copy of string
} AString, *PString;
typedef struct {
/*00*/PVOID vFTable;
/*04*/PVOID Data;
/*08*/DWORD Length;
/*0C*/DWORD Limit;
} AutoArray;
// there's 27 base data type handles
// 8 bit values
#define PT_BYTE 0x00
#define PT_BOOL 0x00
// 32 bit values
#define PT_INT 0x01
// 64 bit values
#define PT_LONG 0x02
#define PT_FLOAT 0x03
#define PT_STRING 0x04
#define PT_DATA 0x04
#define PT_VECTOR 0x08
#define PT_OBJECT 0x13
// struct ^ auto array indices point to for packets
typedef struct {
/*00*/PString Name; // Name of this offset in the packet.
/*04*/DWORD Type;
/*08*/DWORD Unknown; // balls if i know, i got lazy...
/*0C*/DWORD Key; // license key encypherment
/*10*/PVOID Data; // buffer for reading and writing
/*14*/DWORD Offset; // offset into packet
} PacketTypeDescriptor;
AutoArray *packets = (AutoArray*) 0xDE3248; // DayZ 0.43.116251
<3!
As always, thanks to me, and yes I work in C.
Have fun and profit.
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