mercredi 29 janvier 2014

[Coding] camera zoom topic




hi

on d3d9 based games you normaly use D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH to implement your camera zooming in/out.

do you know another way of doing zoom in d3d9 without the use of D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH?

i'm not asking for src just drop me a hint :)

thx





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