hi
on d3d9 based games you normaly use D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH to implement your camera zooming in/out.
do you know another way of doing zoom in d3d9 without the use of D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH?
i'm not asking for src just drop me a hint :)
thx
on d3d9 based games you normaly use D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH to implement your camera zooming in/out.
do you know another way of doing zoom in d3d9 without the use of D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH?
i'm not asking for src just drop me a hint :)
thx
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