This is a quick example of how to bypass StargateZ AC, and the process of how I did it... Patch it in 2min flat.. Good luck, full bypass + write up done in 15min, lots of spelling error and basic steps missing.
What you will need
1)
1st run the launcher to get any updates... All up to date...
2)
Then I look to see if the main exe was packed or not... We are in luck its not!
3)
Then I did a quick look at the main dir, looks like they have added 2 new dll
4)
We don't want them to run... So lets open SG.exe with a hex editor and remove the names
Do a quick string search and you will find them...
save it, and lets run it...
5)
We get a Fate error, that message looks a lot like the one from the CRC code posted on some other forum...
Search it up in IDA
fount it,
and just above that we see.
Lets jump back into the hex editor and patch it.
Search for this in your hex editor,
And change it to
5)
Lets see what we just patched, who knows what we just removed... Thinking is was an anti CE thing...
Lets set a bp, b/c we know that any memory modification will close the game...
Look what we found, this code is scanning the game,
Looks like some type of 'if' just below it... Guessing that's the if something changed...
Jump back into IDA, create a sig and change it in the hex editor
6)
lets set a bp on EndScene, hmm nothing, lets jump in game...
hmm the game closes... But we are in luck, they log error messages....
Jump in IDA and we see
lets patch that
Lets try it again, bp in game.. new error...
Lets look it up in IDA, we see 3 places its used, lets patch them all...
After patching that lets set a bp.... Hmmm no crash and nothing is accessing D3D, could have already patched it who knows...
8)
Profit???

What you will need
- IDA
- Hex editor
- And the game SG.exe
1)
1st run the launcher to get any updates... All up to date...
2)
Then I look to see if the main exe was packed or not... We are in luck its not!
3)
Then I did a quick look at the main dir, looks like they have added 2 new dll
Code:
AC.dll
avutil.dllWe don't want them to run... So lets open SG.exe with a hex editor and remove the names
Do a quick string search and you will find them...
Code:
AC.dll -> XX.dll
avutil.dll -> XXXXXX.dll5)
We get a Fate error, that message looks a lot like the one from the CRC code posted on some other forum...
Search it up in IDA
Code:
Fatal errorCode:
push offset aFatalError ; "Fatal error"Code:
jz short loc_5A824FSearch for this in your hex editor,
Code:
74 1F 68 F0 62 B9 00 68 74 04 BA 00 FF 15 60 85
or
74 14 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 C6 05Code:
74 -> EBLets see what we just patched, who knows what we just removed... Thinking is was an anti CE thing...
Lets set a bp, b/c we know that any memory modification will close the game...
Code:
SG.exe+0x1000Code:
mov dl,[ecx]Jump back into IDA, create a sig and change it in the hex editor
Code:
74 28 68 BC 61 B9 00 68 F0 4B B7 00 FF 15 A8 81
or
74 28 68 ? ? ? ? 68 ? ? ? ? FF 15
74 -> EBlets set a bp on EndScene, hmm nothing, lets jump in game...
hmm the game closes... But we are in luck, they log error messages....
Code:
WARNING : ERROR 102Code:
jz short loc_4DCE32
push offset aWarningError_3 ; "WARNING : ERROR 102"
...
call __exitCode:
74 14 68 EC AB B8 00 E8 E8 6C 08 00 83 C4 04 6A
or
74 14 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 6A 19
74 -> EBCode:
WARNING : ERROR 104Code:
74 1C 68 40 4C B7 00 E8 81 63 12 00 83 C4 04 39
or
74 1C 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 39 1D ? ? ? ? 75 07 C6 05 ? ? ? ? ? 38 5C 24 13
74 1C 68 40 4C B7 00 E8 83 60 12 00 83 C4 04 39
or
74 1C 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 39 1D ? ? ? ? 75 07 C6 05 ? ? ? ? ? 38 9D
74 14 68 40 4C B7 00 E8 55 1C 12 00 83 C4 04 C6
or
74 14 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 C6 05
all 74 -> EB8)
Profit???
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