hi
ViewAngles
//this ok?
inCross
//this ok?
//Ok?
LocalPlayer
//Ok?
thanks
ViewAngles
Code:
0x4D27C4 + 0x4C88inCross
Code:
0x2370Code:
pfnRPM(hHandle, LPVOID(dwClient + 0xA2FCB4 + (i * 0x10)), &dwEntity, sizeof(DWORD), NULL);
pfnRPM(hHandle, LPVOID(dwEntity + 0xF0), &tmpCPlayer.m_iTeamNum, sizeof(int), NULL);
pfnRPM(hHandle, LPVOID(dwEntity + 0xA0), &tmpCPlayer.m_flPosition, sizeof(float[3]), NULL);
pfnRPM(hHandle, LPVOID(dwEntity + 0xFC), &tmpCPlayer.m_iHealth, sizeof(int), NULL);
pfnRPM(hHandle, LPVOID(dwEntity + 0xE9), &tmpCPlayer.m_boolIsDormant, sizeof(bool), NULL);
pfnRPM(hHandle, LPVOID(dwEntity + 0x25B), &tmpCPlayer.m_boolIsDead, sizeof(bool), NULL);LocalPlayer
Code:
pfnRPM(hHandle, LPVOID(dwClient + 0xA165A0), &dwLocalPlayer, sizeof(DWORD), NULL);
pfnRPM(hHandle, LPVOID(dwLocalPlayer + 0xF0), &LocalPlayer.m_iTeamNum, sizeof(DWORD), NULL);
pfnRPM(hHandle, LPVOID(dwLocalPlayer + 0xA0), &LocalPlayer.m_flPosition, sizeof(float[3]), NULL);
pfnRPM(hHandle, LPVOID(dwLocalPlayer + 0x134), &LocalPlayer.m_flViewOrigin, sizeof(float[3]), NULL);
pfnRPM(hHandle, LPVOID(dwLocalPlayer + 0x104), &LocalPlayer.m_flOrigin, sizeof(float[3]), NULL);
pfnRPM(hHandle, LPVOID(dwEnginePtr + 0x4C88), &LocalPlayer.m_flAngles, sizeof(float[3]), NULL);thanks
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