I wanna try CreateTexture hooking and than just compare GetTexture results with saved handles to determinate needed primitives inside of DrawIndexedPrimitive.
I just so tired of filtering all dat verticiesCount/primCounts =\
Anybody tried out such algorithm? Anybody has code parts for Texture hooking?
Yep, Im too lazy to dig it bymyself =)
I just so tired of filtering all dat verticiesCount/primCounts =\
Anybody tried out such algorithm? Anybody has code parts for Texture hooking?
Yep, Im too lazy to dig it bymyself =)
Aucun commentaire:
Enregistrer un commentaire