lundi 24 février 2014

[Question] CreateTexture hooking + GetTexture to determinate primitives? topic




I wanna try CreateTexture hooking and than just compare GetTexture results with saved handles to determinate needed primitives inside of DrawIndexedPrimitive.
I just so tired of filtering all dat verticiesCount/primCounts =\
Anybody tried out such algorithm? Anybody has code parts for Texture hooking?
Yep, Im too lazy to dig it bymyself =)





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