lundi 24 février 2014

[Question] IEngineClient::WorldToScreenMatrix issue topic




Hello!

I recently started using interfaces. I checked the SDK and found IEngineClient::WorldToScreenMatrix, which is what i'm currently using to get the matrix.

I know how to prevent the flickering when using the static address from engine.dll (with the InFrame thingy), but i wanna do it game independent.
Does anybody know how i could do that?

I also noticed that the function returns different addresses so i thought maybe it always returns the current valid one, that was not the case.

Would hooking IEngineClient::EngineStats_BeginFrame and updating the matrix in there fix the problem or wouldn't it or is there an easier way?

Thanks in advance!





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