mardi 28 janvier 2014

[Discuss] Problem with ReClass 2013 (R11 Mod) topic




Problem with ReClass 2013 (R11 Mod)

The size of CG in COD Black Ops
71980h == 465280d

What reclass will let you see without rescrolling automatically to the top.
1F588h == 128392d

465280d Divided by 128392d = 3... Which means you can only see 1/3 of the memory of the CG structure.


With all my debugging and development tools I'm using about 7.77 GB At seeing 1/3 of CG structure with reclass.

To reverse this structure 100%, reclass needs to be worked on.

Any thoughts?


What have so far before reclass crashes or just rescrolls to the top...

Code:



class CGame
{
public:
    __int32 ClientNum; //0x0000
char _0x0004[24];
    __int32 IsInGame; //0x001C
    __int32 N113D4EB6; //0x0020
    __int32 N114039EA; //0x0024
    __int32 N113DFDCB; //0x0028
    __int32 N113DFDCC; //0x002C
char _0x0030[80];
    __int32 N1128F985; //0x0080
    __int32 Ping; //0x0084
    __int32 N1128F987; //0x0088
    __int32 N1128F988; //0x008C
    __int32 N1128F989; //0x0090
char _0x0094[4];
    __int32 N1128F98B; //0x0098
    __int32 WeaponZoom; //0x009C
char _0x00A0[4];
    __int32 N1128F98E; //0x00A4
    __int32 N1128F98F; //0x00A8
char _0x00AC[8];
    Vec3 Origin; //0x00B4
    Vec3 Velocity; //0x00C0
    double FireWeapon; //0x00CC
char _0x00D4[8];
    __int32 ZoomTimer; //0x00DC
char _0x00E0[4];
    __int32 MaxEntities; //0x00E4
char _0x00E8[32];
    __int32 N1128F9A7; //0x0108
    float leanleftright; //0x010C
    __int32 N1128F9A9; //0x0110
    float CameraYAW; //0x0114
    float N1128F9AB; //0x0118
char _0x011C[4];
    __int32 N1128F9AD; //0x0120
char _0x0124[28];
    __int32 MovementState; //0x0140
    __int32 N1128F9B6; //0x0144
char _0x0148[4];
    __int32 duckChange; //0x014C
char _0x0150[28];
    __int32 MovementXAngle; //0x016C
char _0x0170[8];
    __int32 N1128F9C3; //0x0178
    __int32 N1128F9C4; //0x017C
    __int32 N11A877BB; //0x0180
    __int32 N11A86043; //0x0184
    __int32 N1128F9C7; //0x0188
    __int32 N1128F9C8; //0x018C
    __int32 N1128F9C9; //0x0190
    __int32 N1128F9CA; //0x0194
    __int32 N1128F9CB; //0x0198
char _0x019C[36];
    __int32 N1128F9D5; //0x01C0
    __int32 N1128F9D6; //0x01C4
char _0x01C8[8];
    float N1128F9D9; //0x01D0
    __int32 N1128F9DA; //0x01D4
char _0x01D8[4];
    __int32 N1128F9DC; //0x01DC
char _0x01E0[4];
    __int32 N1128F9DE; //0x01E4
char _0x01E8[40];
    float ViewAngleY; //0x0210
    float ViewAngleX; //0x0214
char _0x0218[76];
    __int32 N1128F9FE; //0x0264
char _0x0268[9520];
    Vec3 N11B6D1CD; //0x2798
char _0x27A4[24];
    Vec3 N11B6D1D6; //0x27BC
char _0x27C8[154744];

};//Size=0x28440



The size here ^ above in the class. Says 0x28440.. But the size of CG is 0x71980... You divide it and you get 2... So reclass see's half of it in its window.

But you can only see 1/3 of it with the scroller. :( :werd:

....





2 commentaires:

  1. Hi, this is a comment.
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  2. When it comes to the SAG TV noms, Kate Winslet, Juliana Margulies, Tina Fey, Julie Bowen and Sofia Vergara will all have many designer options -- with Winslet getting the most, of course. But Margulies always looks amazing at any awards show.

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