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mardi 25 mars 2014

How is your battery life. Please discuss here topic




Have to fully charge mine before I can give numbers.





[Discuss] Memory Editing topic




Hi guys, i'm very new to programming but I am attempting to learn Java, since there is a lot of documentation, books and tutorials on that language.

I enjoy using memory editing programs in games because they are simple and most of the time all I want to do is cheat money/ammo/health etc. so they work perfectly fine.

I don't know how a memory editor is made or really how it works, but I wish to learn.

I was wondering - how do anti cheats detect memory editing programs apart from their process names, and how many options are there to edit memory? IS there only one way to edit a value or is there thousands of different ways you can do it?





dimanche 23 février 2014

[Discuss] Algorithm for human/realistic like aiming topic




So whats do you guess do, to make your aiming look like that of a human?

That is interesting for aimbots and also legit in-game player bots.
They are different kinds of aiming (twitch, tracking, ...) that need different kind of algorithm and all of them are interesting for me.

At the moment I'm using the normal stuff like:
only start aiming with the target in 30 degree of the cross hair
rr for twitch aiming (i.e. shotgun) I only use auto shoot, so that its
shoots when I'm aiming at something.

So what do you guys thing? How do you replicate a good human player?
I was thinking of some like over adjusting, because that is something that humans do, but bots normally don't.





mercredi 19 février 2014

[Discuss] World to screen question topic




Hey guys. Im making esp for BF3 and I just can't get this fixed. Its world to screen. Im using mikroC W2S:


Code:


bool WorldToScreen(Vec3 vWorldLocationVec3, Vec3* vOut)
{
        int height = getScreenHeight();
        int width = GetScreenWidth();
        DWORD GameRenderer;
        float fovY; //angle :).
        Mat4 firstPersonTransform;
       
        float aspect = width / height;
        ReadProcessMemory(Target.Handle, (void*)(OffsetGameRenderer), &GameRenderer, 4, NULL);
        ReadProcessMemory(Target.Handle, (void*)(GameRenderer + 0x98), &fovY, sizeof(FLOAT), NULL);
        ReadProcessMemory(Target.Handle, (void*)(GameRenderer + 0x50), &firstPersonTransform, sizeof(firstPersonTransform), NULL);
        D3DXVECTOR3 vOrigin = D3DXVECTOR3(firstPersonTransform[3][0], firstPersonTransform[3][1], firstPersonTransform[3][2]);
        D3DXVECTOR3 vLeft = D3DXVECTOR3(firstPersonTransform[0][0], firstPersonTransform[0][1], firstPersonTransform[0][2]);
        D3DXVECTOR3 vUp = D3DXVECTOR3(firstPersonTransform[1][0], firstPersonTransform[1][1], firstPersonTransform[1][2]);
        D3DXVECTOR3 vForward = D3DXVECTOR3(firstPersonTransform[2][0], firstPersonTransform[2][1], firstPersonTransform[2][2]);

       
        D3DXMATRIX viewMatrix;
        D3DXMatrixIdentity(&viewMatrix);
        viewMatrix._11 = vLeft.x; viewMatrix._12 = vUp.x; viewMatrix._13 = vForward.x;
        viewMatrix._21 = vLeft.y; viewMatrix._22 = vUp.y; viewMatrix._23 = vForward.y;
        viewMatrix._31 = vLeft.z; viewMatrix._32 = vUp.z; viewMatrix._33 = vForward.z;

        viewMatrix._41 = -D3DXVec3Dot(&vOrigin, &vLeft);
        viewMatrix._42 = -D3DXVec3Dot(&vOrigin, &vUp);
        viewMatrix._43 = -D3DXVec3Dot(&vOrigin, &vForward);

        D3DXMATRIXA16 Proj;
        D3DXMatrixPerspectiveFovRH(&Proj, fovY, aspect, 0.1f, 10000.0f);
        D3DXMATRIXA16 viewProjectionMatrix = viewMatrix * Proj;


        float mX = width * 0.5f;
        float mY = height * 0.5f;

        float w =
                viewProjectionMatrix(0, 3) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 3) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 3) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 3);

        if (w < 0.0001f)
        {
                vOut->z = w;

                return false;
        }

        float x =
                viewProjectionMatrix(0, 0) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 0) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 0) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 0);

        float y =
                viewProjectionMatrix(0, 1) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 1) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 1) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 1);

        vOut->x = mX + mX * x / w;
        vOut->y = mY - mY * y / w;
        vOut->z = w;

        return true;


}


Problem is if i aim exactly on enemy box is okay, even if i move mouse up or down ( so Y is okay):


But if i move my camera left or right this is what happens:


I think problem is in W2S. I made hack for bf3 in C#, translated this W2S funtcion (above) and it worked, idk what is problem here (guess its something with X).

Thank you for your answers! Janck.





[Discuss] Best phone. topic




Best phones under the € 320?
Moto G mabye?





[Discuss] Best phone. topic




Best phones under the € 320?
Moto G mabye?





mercredi 12 février 2014

[Discuss] DayZ SA Map Hack | Still Building topic




I'm making a map hack that you will be able to zoom in and out and also resize to a user value. Along with those options you will be able to filter the RGB color, Gamma, Brightness, Contrast, Grayscale, and Invert the map. To your liking before the player position gets render on it. Along with the zombies position. I just wanted to show my progress. I also have vertical and horizontal scroll bars to see the whole map.

Original:

image hosting 30 mb

Green Filter:

take screen shot

Red Filter:

screenshot tools

Blue Filter:

screencast

Gamma Filter: ( User Specified 0.2 to 5 RGB ) Value: 2,3,4

snagit

Brightness: ( User Specified From -255 to 255 ) Value 126:

screenshot tools

Contrast: ( User Specified From -100 to 100 ) Value 50:

screen shots

Grayscale:

imagen

Invert:

screen shot pc


User Options Color:

screencast


The resize, view, and user specified values for color filters all have pop-up boxes that allow you to enter your values.

The edit menu allows you to undo your changes.


The player and zombie positions will update with all resize values of the map.


Thanks for looking. Stay tuned for updated pictures on player and zombie coordinates.

...





vendredi 31 janvier 2014

mercredi 29 janvier 2014

[Discuss] Using RECT for text topic




I'm using RECT structure for text and it isn't working out. The text is all over the place. I've tried everything... I'm stuck...


Code:


if( ProjectScreen( pEnt->LerpOrigin, &x, &y ) )
{
                //(x-w/2,y-h/2,w,h);
                // Top Left
                FontPosition2.left = ( x - refdef->Width ) / 2;
                FontPosition2.top = ( y - refdef->Height ) / 2;

                // Lower Right
                FontPosition2.right = refdef->Width;
                FontPosition2.bottom = refdef->Height;


g_Font->DrawText( NULL, client->ClientName, -1, &FontPosition2, DT_CENTER, Team ); //draw text

}




How do I get this RECT to center the text and then plot it on the players coord ( x, y )...


This is killing me....


This works fine for lines...
ProjectScreen( pEnt->LerpOrigin, &enemyX, &enemyY );
DrawLine( refdef->Width / 2, refdef->Height, enemyX, enemyY, 1.0f )



Basically I want to put the players name at the end of the line or vector.

Anyone know how to do that?


...





[Discuss] Getting the length of a vector in game. topic




If you have a 3 dimensional vector say from my origin to the players origin how would you get that and display it on screen?

I have the coordinates for me and the player.

I need some search terms so I can google it and look it up in the search here on the forum. I'm not sure how to word what I'm looking for.

thanks...



...





[Discuss] Diablo 3 Reaper of Souls topic




Someone have idea for upcoming new D3 cheas/hacks? :)





mardi 28 janvier 2014

[Discuss] 7.0.189: Black Ops Progress topic




Here is a screen shot after I spent all night finally filling in all those structures.





screencapture

Now time for some 3D Boxes :)


I need to figure out the timing for rendering in a new thread away from the game loop. Anyone supply some help for that?


Undetected :)



....





[Discuss] Problem with ReClass 2013 (R11 Mod) topic




Problem with ReClass 2013 (R11 Mod)

The size of CG in COD Black Ops
71980h == 465280d

What reclass will let you see without rescrolling automatically to the top.
1F588h == 128392d

465280d Divided by 128392d = 3... Which means you can only see 1/3 of the memory of the CG structure.


With all my debugging and development tools I'm using about 7.77 GB At seeing 1/3 of CG structure with reclass.

To reverse this structure 100%, reclass needs to be worked on.

Any thoughts?


What have so far before reclass crashes or just rescrolls to the top...

Code:



class CGame
{
public:
    __int32 ClientNum; //0x0000
char _0x0004[24];
    __int32 IsInGame; //0x001C
    __int32 N113D4EB6; //0x0020
    __int32 N114039EA; //0x0024
    __int32 N113DFDCB; //0x0028
    __int32 N113DFDCC; //0x002C
char _0x0030[80];
    __int32 N1128F985; //0x0080
    __int32 Ping; //0x0084
    __int32 N1128F987; //0x0088
    __int32 N1128F988; //0x008C
    __int32 N1128F989; //0x0090
char _0x0094[4];
    __int32 N1128F98B; //0x0098
    __int32 WeaponZoom; //0x009C
char _0x00A0[4];
    __int32 N1128F98E; //0x00A4
    __int32 N1128F98F; //0x00A8
char _0x00AC[8];
    Vec3 Origin; //0x00B4
    Vec3 Velocity; //0x00C0
    double FireWeapon; //0x00CC
char _0x00D4[8];
    __int32 ZoomTimer; //0x00DC
char _0x00E0[4];
    __int32 MaxEntities; //0x00E4
char _0x00E8[32];
    __int32 N1128F9A7; //0x0108
    float leanleftright; //0x010C
    __int32 N1128F9A9; //0x0110
    float CameraYAW; //0x0114
    float N1128F9AB; //0x0118
char _0x011C[4];
    __int32 N1128F9AD; //0x0120
char _0x0124[28];
    __int32 MovementState; //0x0140
    __int32 N1128F9B6; //0x0144
char _0x0148[4];
    __int32 duckChange; //0x014C
char _0x0150[28];
    __int32 MovementXAngle; //0x016C
char _0x0170[8];
    __int32 N1128F9C3; //0x0178
    __int32 N1128F9C4; //0x017C
    __int32 N11A877BB; //0x0180
    __int32 N11A86043; //0x0184
    __int32 N1128F9C7; //0x0188
    __int32 N1128F9C8; //0x018C
    __int32 N1128F9C9; //0x0190
    __int32 N1128F9CA; //0x0194
    __int32 N1128F9CB; //0x0198
char _0x019C[36];
    __int32 N1128F9D5; //0x01C0
    __int32 N1128F9D6; //0x01C4
char _0x01C8[8];
    float N1128F9D9; //0x01D0
    __int32 N1128F9DA; //0x01D4
char _0x01D8[4];
    __int32 N1128F9DC; //0x01DC
char _0x01E0[4];
    __int32 N1128F9DE; //0x01E4
char _0x01E8[40];
    float ViewAngleY; //0x0210
    float ViewAngleX; //0x0214
char _0x0218[76];
    __int32 N1128F9FE; //0x0264
char _0x0268[9520];
    Vec3 N11B6D1CD; //0x2798
char _0x27A4[24];
    Vec3 N11B6D1D6; //0x27BC
char _0x27C8[154744];

};//Size=0x28440



The size here ^ above in the class. Says 0x28440.. But the size of CG is 0x71980... You divide it and you get 2... So reclass see's half of it in its window.

But you can only see 1/3 of it with the scroller. :( :werd:

....





dimanche 26 janvier 2014

[Discuss] Remotely killing a person error topic




I know it is from TakeDamage, and i think i know how to call it, i know how is called the FallDamage exploit, but i can't get this working with TakeDamage, i'm getting arguments error, don't know why if this is alright! Someone can help me by PM or something?





samedi 25 janvier 2014

[Discuss] Best method of intercepting a window's events topic




I'm looking for a way of intercepting window events (EG: WM_PAINT, WM_LBUTTONDOWN) that would be hard to detect. Any ideas? Bonus points if it works externally (though it is not necessary).





[Discuss] Elevating permissions topic




Is it possbile to elevate permission of your process using OpenProcessToken and DuplicateTokenEx?





[Discuss] PayDay 2 FPS DROP AFTER INFAMOUS UPDATE topic




hello guys it happend to me when i pressed become infamous on my first time then it gave burning cards animations.when i open the game it s fine but after 1-2 minutes later it fps drops.on main menu and other menus too (inventory, skills , options.etc) is there a way to fix it ? :huh:





[Discuss] Remotely killing a person topic




Hello there, guys.
I am searching through the assembly, but i coudln't find anything so far, so here goes my question.
How does one remotely kill a person?
I tried sending a hit, but it looks like it's only half working, and only is visual.
People have been talking about an OPK, where you teleport players to yourself, but that's not it either.
People have been talking about telling the server that player N suicided, but I haven't been able to find anything like that in the assembly, so I assume you send a console command "suicide" to the server, and it kills whoever sent it, right?
But how do we spoof the sender, then? It's not plain text, so there must be some protection to it.

PS. I am doing this for old emulated rust, so "any old methods" will work too.
P.P.S If you don't feel like talking about it in public, so people won't leech, feel free to PM me or w\e.





vendredi 24 janvier 2014

[Discuss] Lets tell a History topic




Lets play this game. You just can folow the history with 3 words.
I will start!

Long time Ago





[Discuss] Texture Hack - Is it possible. topic




I was curious if there a possibility to colour player models, so for example all human characters are red, and zombies are blue, i know there a way to extract texture files from within the game, so is there something you can do so like changing the skin colour to some thing bright so you can visually see a person or make all helmets red etc...

Something like you can do with games such as Counter Strike, just editing the texture which is 100% unbannable.