Affichage des articles dont le libellé est World. Afficher tous les articles
Affichage des articles dont le libellé est World. Afficher tous les articles

dimanche 23 février 2014

WORLD FAMOUS EVOLUTIONIST IN PRISON -- THE THRINAXODON TIMES topic




==================
> BREAKING NEWS!!!!

==================
>

RICHARD LEAKEY RECENTLY SENT TO PRISON AFTER BEING CAUGHT SCAMMING
MILLIONS OF YOUNG PEOPLE INTO THE SCAM OF EVOLUTION.
>

THRINAXODON, WHO WAS THE LEAD PROSECUTOR SAID THIS TO THE NY TIMES:


It strikes me silly that one of the world's leading
evolutionary charlatans finally get put into the place they deserve: PRISON

I've been trying FOR YEARS TO GET THESE BASTARDS (LEAKEY, DAWKINS, ETC.)
FOR YEARS INTO TOP-MAX PRISONS. ONE HAS FINALLY BEEN SENT, RICHARD
LEAKEY. May the rest of the charlatans fall? Who knows. But, this is a
warning to all con artists making a buck out of taking peoples souls
(e.g. evolutionary bullshit).
>

LEAKEY WAS SENTENCED TO THREE LIFE SENTENCES AND NO CHANCE OF BAIL.
THRINAXODON LED A MOB OF 3,000,000 PEOPLE TO THE PRISON, AND WE ALL
CHEERED WITH HAPPINESS THAT OUR KIDS WILL NO LONGER BE FORCED-FED BULLSHIT!
>

======================================
EVIDENCE THAT HUMANS LIVED IN THE DEVONIAN:

https://groups.google.com/group/sci....01c469c7af24f#

https://groups.google.com/group/sci....d75c16afb0b82#

====================================

http://thrinaxodon.wordpress.com/

===================================

THRINAXODON ONLY HAD THIS TO SAY:

"I..I...I...Can't believe it. This completely disproved Darwinian
orthodoxy."

===================================

THE BASTARDS AT THE SMITHSONIAN, AND THE LEAKEY FOUNDATION ARE ERODING
WITH FEAR.

===========================
THESE ASSHOLES ARE GOING TO DIE:
THOMAS AQUINAS;
ALDOUS HUXLEY;
BOB CASANVOVA;
SkyEyes;
DAVID IAIN GRIEG;
MARK ISAAK;
JOHN HARSHAM;
RICHARD NORMAN;
DR. DOOLITTLE;
CHARLES DARWIN;
MARK HORTON;
ERIK SIMPSON;
HYPATIAB7;
PAUL J. GANS;
JILLERY;
WIKI TRIK;
THRINAXODON;
PETER NYIKOS;
RON OKIMOTO;
JOHN S. WILKINS
===========================

THRINAXODON WAS SCOURING ANOTHER DEVONIAN FOSSIL BED, AND FOUND A
HUMAN SKULL, AND A HUMAN FEMUR. HE ANALYSED THE FINDS, AND SAW THAT
THEY WERE NOT NORMAL ROCKS. THESE WERE FOSSILIZED BONES. THEY EVEN HAD
TOOTH MARKS ON THEM. SO, THRINAXODON BROUGHT THEM TO THE LEAKEY
FOUNDATION, THEY UTTERLY DISMISSED IT, AND SAID, "We want to keep
people thinking that humans evolved 2 Ma." THRINAXODON BROUGHT HIS
SWORD, AND SAID, "SCIENCE CORRECTS ITSELF." RICHARD LEAKEY SAID, "That
is a myth, for people to believe in science." THRINAXODON PLANS TO
BRING DOOM TO SCIENCE, ITSELF.

============================

THRINAXODON IS NOW ON TWITTER
--
Thrinaxodon, the ultimate defender of USENET.





mercredi 19 février 2014

[Discuss] World to screen question topic




Hey guys. Im making esp for BF3 and I just can't get this fixed. Its world to screen. Im using mikroC W2S:


Code:


bool WorldToScreen(Vec3 vWorldLocationVec3, Vec3* vOut)
{
        int height = getScreenHeight();
        int width = GetScreenWidth();
        DWORD GameRenderer;
        float fovY; //angle :).
        Mat4 firstPersonTransform;
       
        float aspect = width / height;
        ReadProcessMemory(Target.Handle, (void*)(OffsetGameRenderer), &GameRenderer, 4, NULL);
        ReadProcessMemory(Target.Handle, (void*)(GameRenderer + 0x98), &fovY, sizeof(FLOAT), NULL);
        ReadProcessMemory(Target.Handle, (void*)(GameRenderer + 0x50), &firstPersonTransform, sizeof(firstPersonTransform), NULL);
        D3DXVECTOR3 vOrigin = D3DXVECTOR3(firstPersonTransform[3][0], firstPersonTransform[3][1], firstPersonTransform[3][2]);
        D3DXVECTOR3 vLeft = D3DXVECTOR3(firstPersonTransform[0][0], firstPersonTransform[0][1], firstPersonTransform[0][2]);
        D3DXVECTOR3 vUp = D3DXVECTOR3(firstPersonTransform[1][0], firstPersonTransform[1][1], firstPersonTransform[1][2]);
        D3DXVECTOR3 vForward = D3DXVECTOR3(firstPersonTransform[2][0], firstPersonTransform[2][1], firstPersonTransform[2][2]);

       
        D3DXMATRIX viewMatrix;
        D3DXMatrixIdentity(&viewMatrix);
        viewMatrix._11 = vLeft.x; viewMatrix._12 = vUp.x; viewMatrix._13 = vForward.x;
        viewMatrix._21 = vLeft.y; viewMatrix._22 = vUp.y; viewMatrix._23 = vForward.y;
        viewMatrix._31 = vLeft.z; viewMatrix._32 = vUp.z; viewMatrix._33 = vForward.z;

        viewMatrix._41 = -D3DXVec3Dot(&vOrigin, &vLeft);
        viewMatrix._42 = -D3DXVec3Dot(&vOrigin, &vUp);
        viewMatrix._43 = -D3DXVec3Dot(&vOrigin, &vForward);

        D3DXMATRIXA16 Proj;
        D3DXMatrixPerspectiveFovRH(&Proj, fovY, aspect, 0.1f, 10000.0f);
        D3DXMATRIXA16 viewProjectionMatrix = viewMatrix * Proj;


        float mX = width * 0.5f;
        float mY = height * 0.5f;

        float w =
                viewProjectionMatrix(0, 3) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 3) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 3) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 3);

        if (w < 0.0001f)
        {
                vOut->z = w;

                return false;
        }

        float x =
                viewProjectionMatrix(0, 0) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 0) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 0) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 0);

        float y =
                viewProjectionMatrix(0, 1) * vWorldLocationVec3.x +
                viewProjectionMatrix(1, 1) * vWorldLocationVec3.y +
                viewProjectionMatrix(2, 1) * vWorldLocationVec3.z +
                viewProjectionMatrix(3, 1);

        vOut->x = mX + mX * x / w;
        vOut->y = mY - mY * y / w;
        vOut->z = w;

        return true;


}


Problem is if i aim exactly on enemy box is okay, even if i move mouse up or down ( so Y is okay):


But if i move my camera left or right this is what happens:


I think problem is in W2S. I made hack for bf3 in C#, translated this W2S funtcion (above) and it worked, idk what is problem here (guess its something with X).

Thank you for your answers! Janck.





samedi 25 janvier 2014

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