X-Ray Vision in Pirate Prefection Trainer V(any) and Toggle Marking Enemies by Yanrishatum, is crashing out PD2 version 1.4.2. Any help on repairing or a replacement of this script.lua, would be nice to have posted here.
Code:
-- Toggle marking enemies
function setEnemyColor(unit)
local enemyType = unit:base()._tweak_table
local color, target_color
-- Civilians | Green
if enemyType == "civilian" or enemyType == "civilian_female" then
color = Vector3( 0.1687, 0.5529, 0 )
target_color = Vector3( 0.1688, 0.5529, 0 )
-- Taser | Blue
elseif enemyType == "taser" then
color = Vector3(0, 0.3804, 0.6235)
target_color = Vector3(0.001, 0.3804, 0.6235)
-- Shield | Orange
elseif enemyType == "shield" then
color = Vector3(1, 0.5, 0)
target_color = Vector3(1.001, 0.5, 0)
-- Tank | Yellow
elseif enemyType == "tank" then
color = Vector3(1, 1, 0)
target_color = Vector3(1.001, 1, 0)
-- Sniper | Pink
elseif enemyType == "sniper" then
color = Vector3(1, 0.35, 0.35)
target_color = Vector3(1.001, 0.35, 0.35)
-- Cop/unknown | Purple
else
color = Vector3(0.5216, 0, 0.5529)
target_color = Vector3(0.5217, 0, 0.5529)
end
-- Set colors
managers.game_play_central._enemy_contour_units[unit:key()].color = color
managers.game_play_central._enemy_contour_units[unit:key()].target_color = target_color
end
function mark_enemies()
local units = World:find_units_quick( "all", 3, 16, 21, managers.slot:get_mask( "enemies" ) )
for i,unit in ipairs( units ) do
if not unit:brain() or not unit:brain()._logic_data or
not unit:brain()._logic_data.objective or
(unit:brain()._logic_data.objective.type ~= "surrender" and
unit:brain()._logic_data.objective.type ~= "follow") then
if tweak_data.character[ unit:base()._tweak_table ].silent_priority_shout then
managers.game_play_central:add_enemy_contour( unit, true )
managers.network:session():send_to_peers_synched( "mark_enemy", unit, true )
setEnemyColor(unit)
elseif unit:character_damage().on_marked_state then
managers.game_play_central:add_enemy_contour( unit, false )
managers.network:session():send_to_peers_synched( "mark_enemy", unit, false )
setEnemyColor(unit)
end
end
end
for u_key, unit in pairs( managers.groupai:state()._security_cameras ) do
managers.game_play_central:add_marked_contour_unit( unit )
managers.network:session():send_to_peers_synched( "mark_contour_unit", unit )
end
end
function UnitNetworkHandler:mark_enemy( unit, marking_strength, sender ) end
if not _markingToggle then _markingToggle = true
else _markingToggle = nil end
if not _gameUpdate then _gameUpdate = GameSetup.update end
do
local _gameUpdateLastMark
function GameSetup:update( t, dt )
_gameUpdate(self, t, dt)
if _markingToggle and (not _gameUpdateLastMark or t - _gameUpdateLastMark > 4) then
_gameUpdateLastMark = t
mark_enemies()
end
end
end
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