Affichage des articles dont le libellé est crashing.. Afficher tous les articles
Affichage des articles dont le libellé est crashing.. Afficher tous les articles

mardi 25 mars 2014

Chrome and Gmail crashing topic




So I have a blacked out chrome and Gmail installed and they both worked fine up till today. They won't open and just keep crashing. I flashed rom again twice after doing factory reset and wiping internal memory. After I rebooted the first thing I did was install blacked out chrome before anything else and it still crashed. If I install from market they work fine. I tried to clear data in app and it would still crash. I know enough about roms and flashing and how to do everything else with a tablet, so I'm not sure what the problem can be. Has anyone else have this happen to them? I also have both apps on s4 and they work fine. I just redid my whole tablet and the blackout ones just won't work. Does anyone have any ideas why they would crash now? Thanks
I was reading something that Google was changing some stuff around so the government can't spy on your stuff. Do you think they could have changed something on there servers so because I have modded ones maybe like the server knows so that's why they keep crashing?





lundi 24 mars 2014

Gallery keeps crashing on edit topic




On my LG G2 the gallery always crashes when I try to edit a photo I am running the Beanstalk rom on 4.4.2

Code:


03-24 15:26:36.514: D/dalvikvm(1584): DexOpt: couldn't find field Landroid/app/ActivityThread;.mActiveResources
03-24 15:26:36.514: W/dalvikvm(1584): VFY: unable to resolve instance field 1
03-24 15:26:36.514: D/dalvikvm(1584): VFY: replacing opcode 0x54 at 0x0006
03-24 15:26:36.514: D/dalvikvm(1584): DexOpt: couldn't find field Landroid/app/ActivityThread;.mPackages
03-24 15:26:36.514: W/dalvikvm(1584): VFY: unable to resolve instance field 4
03-24 15:26:36.514: D/dalvikvm(1584): VFY: replacing opcode 0x54 at 0x0000
03-24 15:26:36.584: V/StateManager(1584): startState class com.android.gallery3d.app.AlbumSetPage
03-24 15:26:36.604: D/Gallery.MultiSetSync(1584): onSyncDone: Local albums #pending=1
03-24 15:26:36.604: D/Gallery.MultiSetSync(1584):  request sync: Local albums
03-24 15:26:36.604: D/Gallery.MultiSetSync(1584): onSyncDone: picasa #pending=0
03-24 15:26:36.604: D/Gallery.MultiSetSync(1584):  request sync: picasa
03-24 15:26:36.834: I/Adreno-EGL(1584): <qeglDrvAPI_eglInitialize:320>: EGL 1.4 QUALCOMM build:  (CL3776187)
03-24 15:26:36.834: I/Adreno-EGL(1584): OpenGL ES Shader Compiler Version:
03-24 15:26:36.834: I/Adreno-EGL(1584): Build Date: 10/15/13 Tue
03-24 15:26:36.834: I/Adreno-EGL(1584): Local Branch:
03-24 15:26:36.834: I/Adreno-EGL(1584): Remote Branch: partner/upstream
03-24 15:26:36.834: I/Adreno-EGL(1584): Local Patches:
03-24 15:26:36.834: I/Adreno-EGL(1584): Reconstruct Branch:
03-24 15:26:36.854: D/OpenGLRenderer(1584): Enabling debug mode 0
03-24 15:26:36.894: I/GLRootView(1584): onSurfaceChanged: 1080x1725, gl10: com.google.android.gles_jni.GLImpl@41a465f8
03-24 15:26:36.894: I/GLRootView(1584): layout content pane 1080x1725 (compensation 0)
03-24 15:26:36.934: I/ActivityManager(1584): Timeline: Activity_idle id: android.os.BinderProxy@4193d858 time:35749686
03-24 15:26:37.194: E/MediaMetadataRetrieverJNI(1584): getEmbeddedPicture: Call to getEmbeddedPicture failed.
03-24 15:26:37.194: E/MediaMetadataRetrieverJNI(1584): getFrameAtTime: videoFrame is a NULL pointer
03-24 15:26:37.194: W/ImageCacheRequest(1584): decode orig failed /local/video/item/11879,1395359986,MICROTHUMB
03-24 15:26:38.754: V/StateManager(1584): startStateForResult class com.android.gallery3d.app.AlbumPage, 1
03-24 15:26:38.844: D/AlbumPage(1584): onSyncDone: Camera result=0
03-24 15:26:38.874: I/GLRootView(1584): layout content pane 1080x1725 (compensation 0)
03-24 15:26:39.794: W/ExifParser(1584): Tag 8827: Invalid data type 8
03-24 15:26:40.734: W/ExifParser(1584): Tag 8827: Invalid data type 8
03-24 15:26:40.744: V/StateManager(1584): startStateForResult class com.android.gallery3d.app.SinglePhotoPage, 2
03-24 15:26:40.824: D/skia(1584): --- gOptions_mCancelID
03-24 15:26:41.004: I/GLRootView(1584): layout content pane 1080x1725 (compensation 0)
03-24 15:26:41.004: D/PhotoView(1584): compensation = 0, CameraRelativeFrame = Rect(0, 0 - 0, 0), mCameraRect = Rect(0, 0 - 0, 0)
03-24 15:26:41.954: I/ActivityManager(1584): Timeline: Activity_launch_request id:com.android.gallery3d time:35754700
03-24 15:26:42.034: D/dalvikvm(1584): No JNI_OnLoad found in /system/lib/libjni_filtershow_filters.so 0x419401a0, skipping init
03-24 15:26:42.054: V/RenderScript_jni(1584): RS native mode
03-24 15:26:42.074: V/RenderScript(1584): 0x75798318 Launching thread(s), CPUs 4
03-24 15:26:42.084: W/Adreno-RS(1584): <rsdVendorAllocationDestroyQCOM:194>: rsdVendorAllocationDestroy: No context!
03-24 15:26:42.084: W/Adreno-RS(1584): <rsdVendorContextInitQCOM:127>: __CreateContext failed -6
03-24 15:26:42.084: W/Adreno-RS(1584): <rsdVendorContextInitQCOM:214>: Failed to create vendor context err -6
03-24 15:26:42.084: E/RenderScript(1584): Successfully loaded runtime: libRSDriver_adreno.so
03-24 15:26:42.094: E/SaveImage(1584): srcUri is null.
03-24 15:26:42.104: A/libc(1584): Fatal signal 11 (SIGSEGV) at 0x00000548 (code=1), thread 1584 (droid.gallery3d)
03-24 15:27:24.604: D/dalvikvm(2118): DexOpt: couldn't find field Landroid/app/ActivityThread;.mActiveResources
03-24 15:27:24.604: W/dalvikvm(2118): VFY: unable to resolve instance field 1
03-24 15:27:24.604: D/dalvikvm(2118): VFY: replacing opcode 0x54 at 0x0006
03-24 15:27:24.604: D/dalvikvm(2118): DexOpt: couldn't find field Landroid/app/ActivityThread;.mPackages
03-24 15:27:24.604: W/dalvikvm(2118): VFY: unable to resolve instance field 4
03-24 15:27:24.604: D/dalvikvm(2118): VFY: replacing opcode 0x54 at 0x0000
03-24 15:27:24.724: V/StateManager(2118): startState class com.android.gallery3d.app.AlbumSetPage
03-24 15:27:24.744: D/Gallery.MultiSetSync(2118): onSyncDone: Local albums #pending=1
03-24 15:27:24.744: D/Gallery.MultiSetSync(2118):  request sync: Local albums
03-24 15:27:24.744: D/Gallery.MultiSetSync(2118): onSyncDone: picasa #pending=0
03-24 15:27:24.744: D/Gallery.MultiSetSync(2118):  request sync: picasa
03-24 15:27:24.844: I/Adreno-EGL(2118): <qeglDrvAPI_eglInitialize:320>: EGL 1.4 QUALCOMM build:  (CL3776187)
03-24 15:27:24.844: I/Adreno-EGL(2118): OpenGL ES Shader Compiler Version:
03-24 15:27:24.844: I/Adreno-EGL(2118): Build Date: 10/15/13 Tue
03-24 15:27:24.844: I/Adreno-EGL(2118): Local Branch:
03-24 15:27:24.844: I/Adreno-EGL(2118): Remote Branch: partner/upstream
03-24 15:27:24.844: I/Adreno-EGL(2118): Local Patches:
03-24 15:27:24.844: I/Adreno-EGL(2118): Reconstruct Branch:
03-24 15:27:24.874: D/OpenGLRenderer(2118): Enabling debug mode 0
03-24 15:27:25.024: I/GLRootView(2118): onSurfaceChanged: 1080x1725, gl10: com.google.android.gles_jni.GLImpl@41a40908
03-24 15:27:25.034: I/GLRootView(2118): layout content pane 1080x1725 (compensation 0)
03-24 15:27:25.094: I/ActivityManager(2118): Timeline: Activity_idle id: android.os.BinderProxy@419377b8 time:35797845
03-24 15:27:25.424: E/MediaMetadataRetrieverJNI(2118): getEmbeddedPicture: Call to getEmbeddedPicture failed.
03-24 15:27:25.424: E/MediaMetadataRetrieverJNI(2118): getFrameAtTime: videoFrame is a NULL pointer
03-24 15:27:25.424: W/ImageCacheRequest(2118): decode orig failed /local/video/item/11879,1395359986,MICROTHUMB
03-24 15:27:27.304: V/StateManager(2118): startStateForResult class com.android.gallery3d.app.AlbumPage, 1
03-24 15:27:27.344: D/AlbumPage(2118): onSyncDone: Camera result=0
03-24 15:27:27.364: I/GLRootView(2118): layout content pane 1080x1725 (compensation 0)
03-24 15:27:27.874: W/ExifParser(2118): Tag 8827: Invalid data type 8
03-24 15:27:28.084: W/ExifParser(2118): Tag 8827: Invalid data type 8
03-24 15:27:28.974: V/StateManager(2118): startStateForResult class com.android.gallery3d.app.SinglePhotoPage, 2
03-24 15:27:29.374: I/GLRootView(2118): layout content pane 1080x1725 (compensation 0)
03-24 15:27:29.374: D/PhotoView(2118): compensation = 0, CameraRelativeFrame = Rect(0, 0 - 0, 0), mCameraRect = Rect(0, 0 - 0, 0)
03-24 15:27:31.234: I/ActivityManager(2118): Timeline: Activity_launch_request id:com.android.gallery3d time:35803982
03-24 15:27:31.314: D/dalvikvm(2118): No JNI_OnLoad found in /system/lib/libjni_filtershow_filters.so 0x4193a540, skipping init
03-24 15:27:31.334: V/RenderScript_jni(2118): RS native mode
03-24 15:27:31.354: V/RenderScript(2118): 0x756d9360 Launching thread(s), CPUs 4
03-24 15:27:31.354: W/Adreno-RS(2118): <rsdVendorAllocationDestroyQCOM:194>: rsdVendorAllocationDestroy: No context!
03-24 15:27:31.354: W/Adreno-RS(2118): <rsdVendorContextInitQCOM:127>: __CreateContext failed -6
03-24 15:27:31.354: W/Adreno-RS(2118): <rsdVendorContextInitQCOM:214>: Failed to create vendor context err -6
03-24 15:27:31.354: E/RenderScript(2118): Successfully loaded runtime: libRSDriver_adreno.so
03-24 15:27:31.444: E/SaveImage(2118): srcUri is null.
03-24 15:27:31.464: A/libc(2118): Fatal signal 11 (SIGSEGV) at 0x00000548 (code=1), thread 2118 (droid.gallery3d)


That is the logcat file but I can't make any sense of it if someone could help me out that would be great thanks!





mardi 18 mars 2014

CM 10.2 "stable" build crashing topic




I love Cyanogenmod, very much so. I downloaded the stable 10.1 build for my phone and it was mostly rock solid. When 10.2.1 come around I was pumped. I downloaded it and immediately encountered force closes out the bum. I switched back and a month later tried again. It was a slightly better experience as I realized I forgot to flash the 4.3 Gapps with my original attempt, but force closes cluttered my screen daily. I want to be able to upgrade, but the ROM just seems completely unstable for my phone. Has anyone experienced these things on their phone? Has anyone fixed these problems? Can anyone recommend the most stable and most up-to-date ROM even though stable and up-to-date rarely go hand in hand.





Systemui keeps crashing! topic




Oh crap wrong forum! Sorry!





Systemui keeps crashing on aosp roms topic




Hi!

Every AOSP rom I flash keeps having systemui crashes! I'm not sure about Sammy roms but I'll try tonight. Thing is I'm not a fan of stock roms and want to use aosp roms.

So I get this systemui has stopped dialog, if I click OK, it reappears. Often when I get the first crash message, it locks my screen, if I unlock it I get the message and the same happens.

The work around is simply turning off the screen and it should work again. However it's really irritating. It's weird because it happens on all aosp roms. I have factory reset(ted?) many times and it happens even if I have zero apps installed.

Thanks!

Sent from my GT-N7100 using Tapatalk


Sent from my GT-N7100 using Tapatalk





samedi 8 mars 2014

[Q] VS980 Bluetooth Crashing topic




I have tried using CM11 and Mahdi, both of the newest releases along with furnace kernel on both, and I am having issues with bluetooth crashing with my car.

I am using an Appradio2 and have tried both arunchained and arliberator and after a clean install I can get it to work once. Then after I turn my car off my bluetooth crashes and I can't get it to connect again.

Anyone have similar issues or know how to fix?

Thanks!





lundi 10 février 2014

[Q] google play keeps crashing topic




I'm not too sure how to start this so I'll just start in the beginning.
My phone is rooted and it has been for a while and i wanted to downgrade my play store to 3.7 but my phone came from the factory with the newest play store pre-installed so i couldn't just go into manage apps and uninstall updates because my phone never had 3.7 on it so i uninstalled the play store using my root uninstaller (like an idiot) and went through a time period of about a week where I couldn't even get the play store installed. last night i finally got it installed to the point where I could actually see the app in my apps list. So after getting the play store re-installed I thought i was finally done with this problem. However when i touch the app icon to open the play store the screen just hangs stays black for a few seconds before telling me that the google play store stopped working. so im stuck with the app closing pretty much right after i open it. If ANYONE has any idea what to do i would be extremely grateful.





mardi 28 janvier 2014

Office Mobile 365 Patched Crashing topic




I have tried many patched Office Mobile apk`s, but all off them says that Office Mobile has stopped. This does not happen with the real app. I have a Galaxy s3, I have tried it on kitkat, 4.3 Sammy and Stock 4.3 Sammy. Please help me:crying:





Timeshift Burst is Crashing topic




Every time I start the app from the camera it crashes and brings me back to home.
Tried clearing data and cache for Camera and Timeshift Burst, but nothing works.





phone & hangouts & people apps crashing topic




Hi there,

I got my Moto G from TESCO UK yesterday, so I updated to Kitkat, and i started using it. It was completely ok until now. I tried to launch the PHONE APP (and the PEOPLE APP and HANGOUTS as well) and the apps crash right after i launch them. All of them. Several reboots didnt help. I tried to enter recovery mode to clear cache, but i failed to enter it so the phone turned on again and suddenly it was all working. But now, 1 hour later, it crashed again (all of the 3 apps) and it starts to piss me off.

What do i do please? Anyone experiencing the same?

Thanks





samedi 25 janvier 2014

[Help] Toggle Marking Enemies/X-Ray Vision (CRASHING) topic




X-Ray Vision in Pirate Prefection Trainer V(any) and Toggle Marking Enemies by Yanrishatum, is crashing out PD2 version 1.4.2. Any help on repairing or a replacement of this script.lua, would be nice to have posted here.



Code:


-- Toggle marking enemies
function setEnemyColor(unit)
    local enemyType = unit:base()._tweak_table
    local color, target_color
   
    -- Civilians | Green
    if enemyType == "civilian" or enemyType == "civilian_female" then
        color = Vector3( 0.1687, 0.5529, 0 )
        target_color = Vector3( 0.1688, 0.5529, 0 )
    -- Taser | Blue
    elseif enemyType == "taser" then
        color = Vector3(0, 0.3804, 0.6235)
        target_color = Vector3(0.001, 0.3804, 0.6235)
    -- Shield | Orange
    elseif enemyType == "shield" then
        color = Vector3(1, 0.5, 0)
        target_color = Vector3(1.001, 0.5, 0)
    -- Tank | Yellow
    elseif enemyType == "tank" then
        color = Vector3(1, 1, 0)
        target_color = Vector3(1.001, 1, 0)
    -- Sniper | Pink
    elseif enemyType == "sniper" then
        color = Vector3(1, 0.35, 0.35)
        target_color = Vector3(1.001, 0.35, 0.35)
    -- Cop/unknown | Purple
    else
        color = Vector3(0.5216, 0, 0.5529)
        target_color = Vector3(0.5217, 0, 0.5529)
    end
   
    -- Set colors
    managers.game_play_central._enemy_contour_units[unit:key()].color = color
    managers.game_play_central._enemy_contour_units[unit:key()].target_color = target_color
end
function mark_enemies()
    local units = World:find_units_quick( "all", 3, 16, 21, managers.slot:get_mask( "enemies" ) )
    for i,unit in ipairs( units ) do
        if not unit:brain() or not unit:brain()._logic_data or
          not unit:brain()._logic_data.objective or
          (unit:brain()._logic_data.objective.type ~= "surrender" and
            unit:brain()._logic_data.objective.type ~= "follow") then
                  if tweak_data.character[ unit:base()._tweak_table ].silent_priority_shout then
                      managers.game_play_central:add_enemy_contour( unit, true )
                      managers.network:session():send_to_peers_synched( "mark_enemy", unit, true )
                setEnemyColor(unit)
                  elseif unit:character_damage().on_marked_state then
                      managers.game_play_central:add_enemy_contour( unit, false )
                      managers.network:session():send_to_peers_synched( "mark_enemy", unit, false )
                setEnemyColor(unit)
                  end
        end
    end

    for u_key, unit in pairs( managers.groupai:state()._security_cameras ) do
        managers.game_play_central:add_marked_contour_unit( unit )
        managers.network:session():send_to_peers_synched( "mark_contour_unit", unit )
    end
end
function UnitNetworkHandler:mark_enemy( unit, marking_strength, sender ) end

if not _markingToggle then _markingToggle = true
else _markingToggle = nil end
if not _gameUpdate then _gameUpdate = GameSetup.update end
do
    local _gameUpdateLastMark
    function GameSetup:update( t, dt )
        _gameUpdate(self, t, dt)
   
        if _markingToggle and (not _gameUpdateLastMark or t - _gameUpdateLastMark > 4) then
            _gameUpdateLastMark = t
            mark_enemies()
        end
    end
end