Hello! This is my first release, a basic triggerbot using WorldToScreen and InCross. I have provided the entire solution with all sources and files. It was made in VS 2012 Ultimate, so I'm not sure about the compatibility with older versions :\
I don't mind if you use it for yourself, I wanted this to be useful for beginners to Le(arn|ech) off of. You can post this on any boards.
I did include the binary in the Release folder but it's probably VAC detected.
Not my fault if you get yourself banned using this, it's merely just an example to learn with.
I first made this hack following Fleep's tutorial, but I branched out and added more features like using WorldToScreen, WeaponID's, etc. Big thanks to everyone on UC, especially Y3t1y3t, lordtristan, peter159, Nov, noided, cskimmo, and probably a lot more people I forgot.
I used xsick's method for grabbing the weapon id using m_h_ActiveWeapon which was really useful too. I got hackprocess.h from Fleep and I modified it a tiny bit to make it work for CS:GO. I got my WorldToScreen function, Vector.cpp, and Vector.h from Sfab1's CS:GO SimpleBase (it was in Math.cpp and Math.h).
Offsets are in offsets.h, settings are in settings.h
It works fine, but does not have any nospread features or stuff like that.
Please correct me if any of my source code is wrong; I'm new to this.
DOWNLOAD LINK
I don't mind if you use it for yourself, I wanted this to be useful for beginners to Le(arn|ech) off of. You can post this on any boards.
I did include the binary in the Release folder but it's probably VAC detected.
Not my fault if you get yourself banned using this, it's merely just an example to learn with.
I first made this hack following Fleep's tutorial, but I branched out and added more features like using WorldToScreen, WeaponID's, etc. Big thanks to everyone on UC, especially Y3t1y3t, lordtristan, peter159, Nov, noided, cskimmo, and probably a lot more people I forgot.
I used xsick's method for grabbing the weapon id using m_h_ActiveWeapon which was really useful too. I got hackprocess.h from Fleep and I modified it a tiny bit to make it work for CS:GO. I got my WorldToScreen function, Vector.cpp, and Vector.h from Sfab1's CS:GO SimpleBase (it was in Math.cpp and Math.h).
Offsets are in offsets.h, settings are in settings.h
It works fine, but does not have any nospread features or stuff like that.
Please correct me if any of my source code is wrong; I'm new to this.
DOWNLOAD LINK
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