Affichage des articles dont le libellé est Lobotomy. Afficher tous les articles
Affichage des articles dont le libellé est Lobotomy. Afficher tous les articles

mercredi 29 janvier 2014

[Release] Lobotomy topic




Hello to all,like a ghost recoon but now to simple,this script disable all brains of all guards and civils,you can go inside to the bank and do what you want,no need also reply the pager,no alarms,no cam detection.


Code:


-- lobotomy
if not _actionRequest then _actionRequest = CopMovement.action_request end
function CopMovement:action_request( action_desc )
        if action_desc.variant == "run" then return false end
        return _actionRequest(self, action_desc)
end
function GroupAIStateBase:on_police_called( called_reason ) end
function GroupAIStateBase:on_police_weapons_hot( called_reason ) end
function GroupAIStateBase:on_gangster_weapons_hot( called_reason ) end
function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback ) end
function GroupAIStateBase:add_alert_listener( id, clbk, filter_num, types, m_pos ) end
function GroupAIStateBase:criminal_spotted( unit ) end
function GroupAIStateBase:report_aggression( unit ) end
function GroupAIStateBase:propagate_alert( alert_data ) end
function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status ) end
function PlayerMovement:on_suspicion( observer_unit, status ) end
function SecurityCamera:_upd_suspicion( t ) end
function SecurityCamera:_sound_the_alarm( detected_unit ) end
function SecurityCamera:_set_suspicion_sound( suspicion_level ) end