Affichage des articles dont le libellé est Admin. Afficher tous les articles
Affichage des articles dont le libellé est Admin. Afficher tous les articles

jeudi 30 janvier 2014

[Help] Server admin topic




Helloo everyone.

so i hosted a server, and its running but how do i login as admin ?

or use bf2cc to login to my server ?

when i put my server IP and PORT bf2cc shows me Error "Unable to Connect to "my IP and port"

is there something missing ? i can acces my server penel and i see these filles ---> http://prntscr.com/2nvhy2

is there samething must be edited in these files to login as admin ? or samething else?

thanks for reading, i would appersciate any help

thanks.





Arma 3 Admin Menu topic




A Couple quick Scripts for use in Training servers etc
What this consist of "God Mode" "All Vehicles" "All Weapons" "Teleport" "Heal Self" "Heal Others)"

Information
I made this "quickly" this is for server side execution only, this is a addAction menu meaning, once the UID is entered into it, once you join the server you will be able to scroll and see a Action called "Tools" this will then prompt a menu when clicked that is always activated when scrolled. NOTE WITH THE LOOP THE FIRST LIFE WILL HAVE TWO MENUS!! Also the newest update will have a extra folder called "fusionsmenu" in the main directory then we will go on to doing the "admin" folder to it!

Lets Get into it now
First script
inside of the fusionsmenu folder make a folder called "admin" inside admin make a file called
"activate.sqf"
inside of activate.sqf

Code:


if ((getPlayerUID player) in ["YOUR UID HERE USE COMMAS FOR DIFFERENT UIDS"]) then {
;
act = player addAction ["Tools",{execVM "fusionsmenu\admin\tools.sqf";}];

};


loop.sqf

Code:


while {true} do
{
  waitUntil {alive vehicle player};
 [] execVM "fusionsmenu\admin\activate.sqf";


  waitUntil {!alive player};
};


NOW THE IMPORTANT PART INSIDE OF THE INIT.SQF MAKE A LINE WITH THE FOLLOWING CODE

Code:


execVM "fusionsmenu\admin\loop.sqf
execVM "fusionsmenu\admin\activate.sqf"


Now The Goodies
Now we will make a file named "tools.sqf" inside of the folder "admin", The tools.sqf now houses all of the weapons, vehicles, and tools!
tools.sqf

Code:


_pathtotools = "fusionsmenu\admin\tools\";
_pathtoweapon = "fusionsmenu\admin\weapons\";
_pathtovehicles = "fusionsmenu\admin\veh\";
_EXECscript1 = 'player execVM "'+_pathtotools+'%1"';
_EXECscript3 = 'player execVM "'+_pathtoweapon+'%1"';
_EXECscript5 = 'player execVM "'+_pathtovehicles+'%1"';


if ((getPlayerUID player) in ["UID HERE"]) then { //all admins
        if ((getPlayerUID player) in ["AND HERE"]) then { //Admins Go Here aswell
                adminmenu =
                [
                        ["Fusions Menu",true],
                                ["Tools", [4], "#USER:ToolsMenu", -5, [["expression", ""]], "1", "1"],
                                ["Cars", [4], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"],
                                ["Weapons", [5], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
                                ["", [-1], "", -5, [["expression", ""]], "1", "0"],
                        ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]               
                ];};
} else {
adminmenu =
[
        ["",true],
                //["Toggle Debug", [2], "", -5, [["expression", format[_execdebug,"playerstats.sqf"]]], "1", "1"],
                ["", [-1], "", -5, [["expression", ""]], "1", "0"],
        ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];};
ToolsMenu =
[
        ["Tools",true],
        ["Teleport", [2],  "", -5, [["expression", format[_EXECscript1,"teleport.sqf"]]], "1", "1"],               
        ["God Mode", [3],  "", -5, [["expression", format[_EXECscript1,"god.sqf"]]], "1", "1"],
                ["Vehicle God Mode", [3],  "", -5, [["expression", format[_EXECscript1,"cargod.sqf"]]], "1", "1"],
                ["Heal Self", [4],  "", -5, [["expression", format[_EXECscript1,"heal.sqf"]]], "1", "1"],
                ["Heal Player(s)", [5],  "", -5, [["expression", format[_EXECscript1,"healp.sqf"]]], "1", "1"],
                ["", [-1], "", -5, [["expression", ""]], "1", "0"],
                        ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

WeaponMenu =
[
        ["Weapons",true],
        //Add Weapons Here Gave some examples :D
                ["MX", [2],  "", -5, [["expression", format[_EXECscript3,"mx.sqf"]]], "1", "1"],
                ["MK 200", [3],  "", -5, [["expression", format[_EXECscript3,"mk200.sqf"]]], "1", "1"],
                ["LRR", [4],  "", -5, [["expression", format[_EXECscript3,"lrr.sqf"]]], "1", "1"],
                ["EBR", [5],  "", -5, [["expression", format[_EXECscript3,"ebr.sqf"]]], "1", "1"],
                ["GM6", [6],  "", -5, [["expression", format[_EXECscript3,"gm6.sqf"]]], "1", "1"],
                ["P07", [7],  "", -5, [["expression", format[_EXECscript3,"phgun.sqf"]]], "1", "1"],
               
                        ["Next page", [12], "#USER:WeaponMenu2", -5, [["expression", ""]], "1", "1"],
                        ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WeaponMenu2 =
[
        ["Weapons 2",true],
        //Add Weapons Here Gave another page because it could get a little confusing :P
                ["MX", [2],  "", -5, [["expression", format[_EXECscript3,"mx.sqf"]]], "1", "1"],
                ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
               
];
VehicleMenu =
[
        ["Vehicles",true],
                ["ATV", [2],  "", -5, [["expression", format[_EXECscript5,"ATV.sqf"]]], "1", "1"],
                ["Hunter Armed", [3],  "", -5, [["expression", format[_EXECscript5,"hunter.sqf"]]], "1", "1"],
                ["Offroad Truck HMG .50", [4],  "", -5, [["expression", format[_EXECscript5,"offroad.sqf"]]], "1", "1"],
                ["", [-1], "", -5, [["expression", ""]], "1", "0"],
                        ["Next page", [12], "#USER:VehicleMenu2", -5, [["expression", ""]], "1", "1"],
                        ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
VehicleMenu2 =
[
        ["Vehicles 2",true],
                ["Example", [2],  "", -5, [["expression", format[_EXECscript5,"Example.sqf"]]], "1", "1"],
                ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
               
showCommandingMenu "#USER:adminmenu";


Place inside admin\tools
god.sqf

Code:


cutText ["Godmode activated.", "PLAIN"];
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];


teleport.sqf

Code:


cutText ["Click somewhere on the map to move there", "PLAIN"];
onMapSingleClick "vehicle player setPos _pos; onMapSingleClick '';true;";


heal.sqf

Code:


hint format ["Healing..."];
sleep 2;
player setDamage 0;
hint format ["Done"];


Yes I know its a little weird that I have the hints but I wanted it to be cooler :P

healp.sqf

Code:


//Healing Others Script
_max = 10; snext = false; plist = []; pselect5 = "";
{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach entities "CAManBase";
{if ((count crew _x) > 0) then {{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach crew _x;};} foreach (entities "LandVehicle" + entities "Air" + entities "Ship");
smenu =
{
        _pmenu = [["",true]];
        for "_i" from (_this select 0) to (_this select 1) do
        {_arr = [format['%1', plist select (_i)], [12],  "", -5, [["expression", format ["pselect5 = plist select %1;", _i]]], "1", "1"]; _pmenu set [_i + 2, _arr];};
        if (count plist > (_this select 1)) then {_pmenu set [(_this select 1) + 2, ["Next", [13], "", -5, [["expression", "snext = true;"]], "1", "1"]];}
        else {_pmenu set [(_this select 1) + 2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
        _pmenu set [(_this select 1) + 3, ["Exit", [13], "", -5, [["expression", "pselect5 = 'exit';"]], "1", "1"]];
        showCommandingMenu "#USER:_pmenu";
};
_j = 0; _max = 10; if (_max>9) then {_max = 10;};
while {pselect5 == ""} do
{
        [_j, (_j + _max) min (count plist)] call smenu; _j = _j + _max;
        WaitUntil {pselect5 != "" or snext};       
        snext = false;
};
if (pselect5 != "exit") then
{
        _name = pselect5;
        {
                if(name _x == _name) then
                {
                        hint format ["Healing %1", _name];
                        _x setDamage 0;
                        sleep 0.25;
                };
        } forEach entities "CAManBase";
};




Now make a folder inside of the folder called "admin" called "veh"
In this folder is where you will put all of your vehicle scripts.
two examples of a vehicle script
atv.sqf

Code:


_spawn = "B_G_Quadbike_01_F";
_posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0];
_dirplr = getDir player;
_spwnveh = _spawn createVehicle (_posplr);
_spwnveh setVariable ["Sarge",1,true];


hunter.sqf

Code:


_spawn = "B_MRAP_01_F";
_posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0];
_dirplr = getDir player;
_spwnveh = _spawn createVehicle (_posplr);
_spwnveh setVariable ["Sarge",1,true];




Make a folder called "weapons" inside of admin "admin\weapons"
I will put two examples of guns here but again make sure the identifiers match in guns.sqf and these!!
mx.sqf

Code:


GearAdd = (vehicle player);
GearAdd addWeapon 'arifle_MX_F';
GearAdd addMagazine 'mag name'; // I didnt look up the mag name
GearAdd addMagazine 'mag name'; // I didnt look up the mag name
GearAdd addMagazine 'mag name'; // I didnt look up the mag name


ebr.sqf

Code:


GearAdd = (vehicle player);
GearAdd addWeapon 'srifle_EBR_F';
GearAdd addMagazine 'mag name'; // I didnt look up the mag name
GearAdd addMagazine 'mag name'; // I didnt look up the mag name
GearAdd addMagazine 'mag name'; // I didnt look up the mag name


THIS IS A VERY BASIC MENU that does the job. You don't need anything more or less to be honest. If you have any questions please let me know. I hope this helped someone :D

#####ALL VEHICLE CLASS NAMES#####

Code:


https://docs.google.com/document/d/1sI3szZq9RLob7OVyUhxX32Gc6D04TUro_LOvHJ7V57g/edit?usp=sharing

This is all made by me..





samedi 25 janvier 2014

Altis Life Admin Menu topic




This is a really easy script, it's all of one line.

It's not really a release because it's so easy to find I'm surprised no-one else has posted about it yet and to show people who are spawning money how easy it is to see how much you have

All you need to do is run this:


Code:


life_adminlevel = 1;

And it'll give you access to the admin menu items when you press Y.

You can spectate other players with the GCam or view other players equipped items and money with the Admin menu.

This also gives you the ability to pardon people on the wanted list, so if you're a civvie you can run the wanted menu (Which again isn't hard to find) and pardon yourself and your friends.

Some servers may change the admin variable but I've not come across a server that has.

PROTIP: Servers that have donator shops and special cop shops also have a similar variable which can be found and used for getting good/cheap shit.

Remember kids, always check the mission PBOs!








jeudi 23 janvier 2014

[Release] Infistar Anti-Cheat Admin Backdoor 2 topic




What? You thought he fixed it? LOL!

Gets you into the superlevel admin control panel on some infistar protected servers. Works on latest infistar version.

How to use:

enter "infistar" in the console at the main menu
Join a server
If it says you have superlevel access, start hitting buttons to try to find the menu key (default F2)

Real admins don't see you in the admin menu, and you can ban them.

You MUST use Arma's default memory manager (tbb4_bimalloc or something like that) to use this tool!




http://www.unknowncheats.me/forum/do...=file&id=10829

Credit to Bowen for the idea and research
Credit to Quioxotic (sp?) for starting me on the path of hooking script functions