Affichage des articles dont le libellé est errors. Afficher tous les articles
Affichage des articles dont le libellé est errors. Afficher tous les articles

lundi 17 mars 2014

[Help] Unable to compile due to errors topic




I'm trying to add this to my d3d plugin (yes, im a noob) but I juts keep getting errors stating that certain identifiers are undefined, ect.

http://www.unknowncheats.me/forum/ru...dtoscreen.html


Code:


#define MODEL_PLAYER_1 (Stride == 40 && NumVertices == 556 && primCount == 920)
#define MODEL_PLAYER_2 (Stride == 40 && NumVertices == 582 && primCount == 992)
#define MODEL_PLAYER_3 (Stride == 40 && NumVertices == 1858 && primCount == 3034)
#define MODEL_PLAYER_4 (Stride == 40 && NumVertices == 1385 && primCount == 2612)
#define MODEL_PLAYER_5 (Stride == 40 && NumVertices == 156 && primCount == 240)
#define MODEL_PLAYER_6 (Stride == 40 && NumVertices == 1524 && primCount == 2441)
#define MODEL_PLAYER (MODEL_PLAYER_1 || MODEL_PLAYER_2 || MODEL_PLAYER_3 || MODEL_PLAYER_4 || MODEL_PLAYER_5 || MODEL_PLAYER_6)

CONST D3DCOLOR Green    = D3DCOLOR_ARGB(255, 0, 255, 0);
void DrawPoint(IDirect3DDevice9* Device, int baseX, int baseY, int baseW, int baseH, D3DCOLOR Cor)
{
    D3DRECT BarRect = { baseX, baseY, baseX + baseW, baseY + baseH };
    Device->Clear(1, &BarRect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, Cor, 0,  0);
}

//in dip:
if(MODEL_PLAYER)
{
        int xx, yy;
        D3DMATRIX matrix;
        D3DXVECTOR4 position;
        D3DXVECTOR4 input;
        D3DVIEWPORT9 viewport;
   
        Device->GetVertexShaderConstantF(0, (float *)&matrix, 4);
        Device->GetViewport(&viewport);

        input.x = 0.0f;
        input.y = 0.0f;
        input.z = 0.0f;
        input.w = 0.0f;

        D3DXMatrixTranspose((D3DXMATRIX *)&matrix, (D3DXMATRIX *)&matrix);

        position.x = input.x * matrix._11 + input.y * matrix._21 + input.z * matrix._31 + matrix._41;
        position.y = input.x * matrix._12 + input.y * matrix._22 + input.z * matrix._32 + matrix._42;
        position.z = input.x * matrix._13 + input.y * matrix._23 + input.z * matrix._33 + matrix._43;
        position.w = input.x * matrix._14 + input.y * matrix._24 + input.z * matrix._34 + matrix._44;

        xx = ((position.x / position.w) * (viewport.Width / 2)) + viewport.X + (viewport.Width / 2);
        yy = viewport.Y + (viewport.Height / 2) - ((position.y / position.w) * (viewport.Height / 2));

        DrawPoint(Device, xx, yy, 8, 8, Green); 
}


What am doing wrong? Also, please understand that although I am trying to learn C++, i want to use cheats. Yes, I want your help because im a skid, but it's not like i'm copypasting shit and selling it or claiming to be a super leet coder

Ill appreciate any help given, thanks





vendredi 31 janvier 2014

Failing to Flash ROM. (Status errors) topic




So here I am again, after a while.
Have changed like hundred of ROMs about year ago on Galaxy S III and Galaxy S II, it was still time when newest android version was 4.1.2 i think.

So now i have a problem, big one. I bought Galaxy S II again, and wanted to flash new rom, because version that i had was 4.1.2.
It was horrible, i effd up my phone big time and flashed stock rom trough Odin, now its 4.0.3. It's old like my granny, but it's very fast. I'm spending like only 38% of my RAM.

But still i wanted to change ROM, and put on the new 4.4.2, but only that kind which don't takes more than 50% of ram.

Adding Screenie, so you can check out what kernel am I using.



using as stock rom - I9100XXLPQ_I9100OXALPQ_I9100XXLPQ_HOME.tar.md5 (file name)
and as root - CF-Root-SGS2_XX_XEO_LPQ-v5.3-CWM5 (file name)

I Have tried to flash any of the ROMs trough CMW recovery with the kernel i have now, but still i got Failed to install update. Some kind of e:emmc (Status 7 error), i tried to fix it, fixed. But now I had Status 6 error. It seems that i can't open the update (ROM).

So i'm asking for help. Maybe some1, could give me the right ROM, right KERNEL and RECOVERY. and step-by-step guide to avoid those errors and fails.

I'm sorry if i'm posting new thread, but i can't really find and answer to my question and problem. I would be greatful if someone could just help me and guide trough this problem, if not here, then maybe in PM.





mercredi 29 janvier 2014

[Help] Compiling Errors topic




Hi.. Im getting errors when compiling the GA Hack..



Code:


1>------ Build started: Project: GAHack, Configuration: Debug Win32 ------
1>Build started 29/01/2014 14:16:29.
1>InitializeBuildStatus:
1>  Creating "Debug\GAHack.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1>  hook.cpp
1>c:\users\broken\desktop\svn\trunk\hooks\framework\framework.h(66): error C2143: syntax error : missing ';' before '*'
1>c:\users\broken\desktop\svn\trunk\hooks\framework\framework.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\broken\desktop\svn\trunk\hooks\framework\framework.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\broken\desktop\svn\trunk\hooks\framework\framework.h(92): warning C4018: '<' : signed/unsigned mismatch
1>c:\users\broken\desktop\svn\trunk\hooks\framework\renders\crender.h(129): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\ue3math.h(5): warning C4005: 'PI' : macro redefinition
1>          c:\users\broken\desktop\svn\trunk\hooks\framework\utils\utils.h(10) : see previous definition of 'PI'
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\worldtoscreen.h(79): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\isvisible.h(48): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(4): error C2061: syntax error : identifier 'AcAPBPawn'
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(6): error C2065: 'Pawn' : undeclared identifier
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(10): error C2227: left of '->m_HostingClient' must point to class/struct/union/generic type
1>          type is 'int *'
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(10): error C2227: left of '->m_namequery' must point to class/struct/union/generic type
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(10): error C2227: left of '->GetCharacterNameNative' must point to class/struct/union/generic type
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(10): error C2065: 'Pawn' : undeclared identifier
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(10): error C2227: left of '->m_nControllerCharacterUID' must point to class/struct/union/generic type
1>          type is ''unknown-type''
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\esp.h(12): error C2065: 'DrawColor' : undeclared identifier
1>c:\users\broken\desktop\svn\trunk\hooks\framework\ue3\aimbot.h(44): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\menu\menumanager.h(111): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\menu\menumanager.h(193): warning C4067: unexpected tokens following preprocessor directive - expected a newline
1>c:\users\broken\desktop\svn\trunk\hooks\framework\menu\menumanager.h(91): warning C4018: '<' : signed/unsigned mismatch
1>c:\users\broken\desktop\svn\trunk\hooks\framework\menu\menumanager.h(123): warning C4018: '<' : signed/unsigned mismatch
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:06.75
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Any simple way to solve it?
I ignored that function.. and it compiled fine.. Injected it.. And it worked just fine.. only the Aimbot cant get it to work..
And the ESP gets all buggy when aiming down sights..

Thz.. :)
Any help would be much appreciated..

Using this:

Code:


https://www.assembla.com/code/ue3framework/subversion/nodes/71/trunk






samedi 25 janvier 2014

[Q] Randomly occurring write errors topic




Hello everybody,

After installing Evervolv Android 4.3.1 using "The Easy Way" tutorial on my new Touchpad everything seemed to work just fine. I've managed to install some apps and copy some stuff onto the sd card. However after few days I've started getting random write errors from different apps. This can appear just after start up or hours into the day and goes away after rebooting or sometimes by itself after a while. When it happens it affects all apps, however I still can install new of them from play store and even move them from internal memory to sd card.

I've found a tread on Rootz Wiki which advises to use something called fsck_msdos but it doesn't really tell how to do it.

Any other suggestions much appreciated.





jeudi 23 janvier 2014

Torrent errors topic




Is anyone getting errors like these? I have tried different torrent clients, i.e utorrent, tTorrent etc. And I get the same errors. I have begun to wonder whether it is related to the system now. I am running Purity 4/01 4.4.2 with Hell-core kernel. Please view the attached screenshots.

Sent from my Nexus 4 using XDA Premium 4 mobile app








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