Affichage des articles dont le libellé est causes. Afficher tous les articles
Affichage des articles dont le libellé est causes. Afficher tous les articles

mercredi 26 mars 2014

Don't use the new themes on 4.3 it causes bootloop topic




Hi, speak from Brazil.

I'm here to warn you guys that the themes of Sony, those new (cute) themes simple put our Xperia SP to bootloop, don't use them in any circunstances.
I've made a lot of test in the firmware 12.1.0.266 and when i put any of those damn themes and turn off my phone, it justs enter in bootloop mode when i try to turn it on again.

Then i have to use SUS to recovery phone.

I'll repeat

DO NOT USE THE NEW THEMES IN ANY CIRCUNSTANCES.
UNFORTUNATELY SONY MESSED UP OUT PHONE.

just wanna warn you guys, sorry about the english.





mardi 25 mars 2014

[Q] data connection causes fc topic




OK so I've been running pacman ROM 03/10/14 for about 2 weeks have loved it. Tonight I turned airplane mode on and off to get a LTE signal again. I've have done this many times and have had no problems. To my surprise tonight it will not get a data connection at all now 3g or LTE and keeps fc (android phone). Does any one have any advice. Thanks in advance. If any other info is needed just ask. I'm on vanilla unicorn right now. Some how I lost my stock zvb recovery files. If someone could post a link for stock zvc files that would be greatly appreciated. Thanks. Sorry for being a noob.





dimanche 26 janvier 2014

[Q] Dead Battery Causes Reboot loop topic




i have had to flash viper one rom 3 times in the last 2 months. my battery dies then i put it on a charger. i turn it back on and it goes to lock/home screen and reboot loop starts. i quickly shutdown before it reboots, let it charge to 60 % but still in reboot loop after charging. i have searched seen similar questions but no working anwsers other than reflashing rom. i cant post in viper one rom Q&A section says i should ask here. can some of the great minds on here direct me to an answer or tell me what causes and how to fix. thanks. sprint htc one on boostmobile, viperone 3.5.0





vendredi 24 janvier 2014

[Help] Updating bones causes me to crash topic




Hi!

I update bones through setting m_hadVisualUpdate to true, but it makes me crash. Here is how I do it (sorry for random checks, I had no idea which pointer made me crash, so I just added some more or less random pointerchecks. I saw that I would often crash just before respawn (during killcam) so I set it to not update if my player's health was down)


PHP Code:







void testBonesUpdate()
{
    
    for(
int i 064i++)
    {
        
ClientGameContext *pContext ClientGameContext::GetInstance();
        if(!
IsValidPtr(pContext))
            continue;

        
ClientPlayerManager *pManager pContext->m_pPlayerManager;
        if(!
IsValidPtr(pManager))
            continue;

        
ClientPlayer *lPlayer pManager->m_pLocalPlayer;
        if (!
IsValidPtr(lPlayer))
            continue;
        if(
lPlayer->InVehicle())
            continue;

        
ClientSoldierEntity *localSoldier lPlayer->m_pControlledControllable;
        if(!
IsValidPtr(localSoldier))
            continue;

        if(
localSoldier->m_pHealthComponent->m_Health 2.0f)
            continue;

        
ClientPlayer *pPlayer pManager->GetPlayerById(i);
        if(!
IsValidPtr(pPlayer))
            continue;

        if(
pPlayer->InVehicle())
            continue;

        
ClientSoldierEntity *pEnemy pPlayer->GetClientSoldier();

        if(!
IsValidPtr(pEnemy))
            continue;

        if(
pEnemy->m_pHealthComponent->m_Health 0.5)
            continue;

        
ClientSoldierEntity *pSoldierEntity pPlayer->m_pControlledControllable;
        if(!
IsValidPtr(pSoldierEntity))
            continue;

        if(
pPlayer->m_teamId == lPlayer->m_teamId)
            continue;

        
ClientCharacterEntity *pCharEnt pSoldierEntity->m_pClientCharacterEntity;
        if(!
IsValidPtr(pCharEnt))
            continue;

        
ClientAntAnimatableComponent *pAntAnimatable pCharEnt->m_animatableComponent[1];
        if(!
IsValidPtr(pAntAnimatable))
            continue;

        
GameAnimatable *pHandler pAntAnimatable->m_handler;
        if(!
IsValidPtr(pHandler) || pEnemy->m_pHealthComponent->m_Health 0.5)
            continue;

        if(
pHandler->m_hadVisualUpdate == false)
            
pHandler->m_hadVisualUpdate true;
    }










I don't really know what to do, any help is much appreciated. I tried putting it in a thread that I called with CreateThread in the DllMain, and I've tried calling this function from my PresentHook as well.

But I know for sure that this is the function that makes me crash, because I played with only that one enabled and I crashed.

I dunno. As I said any help is much appreciated.