Affichage des articles dont le libellé est Crash. Afficher tous les articles
Affichage des articles dont le libellé est Crash. Afficher tous les articles

jeudi 27 mars 2014

Multi user crash on custom 4.4.2 roms (CM11, Omnirom) topic




Hello,

I've tried both nightly and snapshot versions of CM11 on my Nexus 10. I have also tried the nightly version of Omnirom.

All gave me problems with multi users: I've created 2 more users (one normal, one restricted), but when I tried to switch to one of the users, I got error messages of system apps crashing - launcher crashed, system UI crashed, etc.

Multi user work fine on stock 4.4.2 rom (rooted), I've also tried the deodexed stock rom published here, and it also work. But for some reason it doesn't work for me on CM11 or Omnirom...

Is this a known issue? Is there something I can do in order to make it work?
Can someone who uses these roms test it and tell me if you also have issues with multi users?

Any help would be appreciated!





lundi 24 mars 2014

[Q] LiquidSmooth Rom crash topic




Hi everybody
I just flashed LiquidSmooth rom and Gapps from PA
and I did a factory reset before doing it
after booting up the phone and waiting till it load the rom crashed after some seconds
anyone got any idea why? or how can I fix it?
I loved this rom in the Nexus 4 as it was lightning fast so I would try everything to get it working
thanks in advance





mardi 18 mars 2014

error mounting emmc after PC crash while formatting internal storage! topic




hii recently installed Mv5 on to my mb860 device.
while formatting the internal memory storage unfortunately my PC restarted due power issues
after that i cant able to acces internal storage.
tried mounting n formatting in recovery.
changed/swapped internal/external storage in vold.fstab
spent 2days searching for solution but failed in fixing this problem:crying:
pls need help on this
thank you





[Q] Cam App Crash topic




Hello,

When I want to use cam app it still black and the cam app crash.
When I reboot moto g it works again but after few hours it crash again.
Can I help me ?

Thank you





lundi 10 mars 2014

[Help] Reading bone internal crash :-( topic




Hello i've been trying to draw/get bone pos, in my internal hack but it always crash :/
(i tried on my overlay and it does work so my offset are right)
note : this is on an emu.

Here is my code actually :


Code:


//getting Skeleton and bone coeff from Cplayer class
D3DXMATRIX GetCoeff( void)
        {
                return *(D3DXMATRIX*)( ( DWORD )( this ) + 0xF84 );
        }
        CSkeleton* getSkeleton( void )
    {
        return ( CSkeleton* )( ( DWORD )( this ) + 0xDB4 );
    }


Getting my bones pos :

Code:


D3DXVECTOR3 CEngine::GetBonePos(CPlayer *pPlayer, INT i)
{
       
        CSkeleton * m_Skeleton = pPlayer->getSkeleton();

        if ( !VALID( pPlayer ) || !VALID( m_Skeleton )  )
                return D3DXVECTOR3( 0, 0, 0 );

        if ( !VALID( m_Skeleton->BonePtr ) )
                return D3DXVECTOR3( 0, 0, 0 );
       
        D3DXVECTOR3 Pos;
        D3DXMATRIX v6, v7, BoneMatrix;
        D3DXMATRIX BoneCoeff;

        D3DXMatrixRotationYawPitchRoll( &v6, 0.0, 1.570796251296997, 0.0 );
        BoneMatrix = m_Skeleton->BonePtr->pBones[i].BoneMatrix;


        BoneCoeff = pPlayer->GetCoeff();
        D3DXMatrixMultiply( &BoneMatrix, &BoneMatrix, &BoneCoeff );
        D3DXMatrixMultiply( &v7, &v6, &BoneMatrix );

        Pos.x = v7._41;
        Pos.y = v7._42;
        Pos.z = v7._43;

        return Pos;
}


if any of you could help :S





[Help] Lua Crash and Error Support topic




Ok folks, with all the problems people seem to be having with LUA, I'm going to offer my help when I get the time. This topic will be dedicated to those with problems with their lua scripts be it the Pirate Perfection Trainer or custom ones. I can't promise I will be able to help everyone but I'll try to offer some insight. Remember folks, I have a full time job. So please be patient when asking for help!

If you want to offer aid to someone, please be respectful and please make sure you are knowledgeable of the problem. If posting code fixes, please test them out first and make sure they are functional before releasing them.

Some guidelines:
  • One post per problem

  • Be Patient

  • Check previous posts for similar problems and try not to problems already posted

  • Keep it brief but descriptive

  • If posting code or error logs longer than three or so lines, wrap them in the [code] tag

  • Post in English

  • Do not go off topic, keep to the problem reports

  • If you need to include more information about a problem, edit your original post, don't create a new one

  • When your problem is fixed, edit your post with FIXED some where that can easily be see.

Now with the guidelines out of the way, please post this information when you are reporting a crash or lua error:
Operating System:
IPHLPAPI Version:
PPT Version (If Applicable):
------
Crash Log (If Applicable):
-You can find the crash log in your AppData/Local/Payday2 folder as crash.txt
Path to file: %appdata%\..\Local\PAYDAY 2\crash.txt
Make sure you post this in a [code] tag
------
IPHLPAPI Console Error (If Applicable):
-Any error you receieve in the console window that opens up when you start the game. Make sure if longer than three lines, you use a [code] tag
------
Problem Code (If Applicable):
-Only include your problem code if you are using an edited version of the PPT trainer (If you modified the code in question) or if the problem you are having is from code not from the Pirate Perfection Trainer.
-Always wrap the code in a [code] tag. If the piece of code is longer than 20 or so lines. Post the code to an online paste bin like http://pastebin.com/ and post the link to it here.


--------------------------------------------------
That's it for now, I will update this post as needed. Hope this helps some people.





lundi 10 février 2014

[Help] Bone read causing crash topic




hello i'm trying to make a bone esp but i'm having a issue..

I'm using this classes:


Code:


class CBone
{
public:
    char*      m_BoneName;    //0x00 
    char        pad_04[136];      //0x04
    D3DXMATRIX  BoneMatrix;  //0x8C 
    D3DXMATRIX  SomeMatrix;  //0xCC 
};


class CBoneInfo
{
public:
    char      pad_00[20];
    DWORD      oneNum;          //0x18
    CBone*    pBones;            //0x1C
};


class CSkeleton
{
public:
    char      pad_00[40];
    CBoneInfo* BonePtr;        //0x28
};

class CPlayer
{
public:
    char _0x0000[36];
    D3DXVECTOR3 m_Position; //0x0024
    char _0x0030[16];
    D3DXVECTOR3 m_vMuzzlePosition; //0x0040
    char _0x004C[908];
    DWORD m_NameXor; //0x03D8
    char _0x03DC[60];
    __int32 m_NameLength; //0x0418
    char _0x041C[132];
    __int32 backpackItemID; //0x04A0
    __int32 alive_state; //0x04A4
    char _0x04A8[12];
    float m_iHealth; //0x04B4
    char _0x04B8[3392];
    CSkeleton* m_Skeleton; //0x11F8
    char _0x11FC[36];
    //    CWeaponInfo* m_pWeaponPrimary; //0x1220
    //CWeaponInfo* m_pWeaponSecondary; //0x1224
    char _0x1228[32];
    float m_flPickupTime; //0x1248
    char _0x124C[96];
    D3DXVECTOR3 m_Movement; //0x12AC
    char _0x12B8[4];
    float m_cameraHeight; //0x12BC
    float m_stamina; //0x12C0
    char _0x12C4[16];
    __int32 SniperTest1; //0x12D4
    __int32 SniperTest2; //0x12D8
    char _0x12DC[28];
    DWORD m_bDead; //0x12F8
    char _0x12FC[36];
    float m_jumpHeight; //0x1320
    char _0x1324[16];
    D3DXVECTOR3 m_vRecoilCameraAngles; //0x1334
    char _0x1340[116];
    float m_yaw; //0x13B4
    float m_pitch; //0x13B8
    char _0x13BC[4];
    float m_fSpeedStrafe; //0x13C0
    char _0x13C4[4];
    float m_fSpeed; //0x13C8
    char _0x13CC[92];
    D3DXMATRIX m_BoneCoeff; //0x1428
    char _0x1468[24];
};


and this to read:


Code:


CPlayer Player = p_MemProc->read<CPlayer>(PlayerAddress);
BoneMatrix = Player.m_Skeleton->BonePtr->pBones[1].BoneMatrix;


but when it runs it crash on the 2 line.. someone can help me?

thx





dimanche 26 janvier 2014

[Help] Crash error, any help would be much appreciated topic




Hello,
I am getting a crash error while using a mod, and am trying to figure out how to go about resolving it. Any help would be greatly appreciated.


Code:



 Application has crashed: C++ exception
[string "lib/managers/group_ai_states/groupaistatebe..."]:1121: attempt to index local 'spawn_group_desc' (a nil value)
 
 SCRIPT STACK


Thanks, Droidaka :)





[Q] Dead Trigger 2 crash topic




I just downloaded dead trigger 2 on my ZR
But it crashes every time after the titlescreen
Please help
Provide a fix ASAP.





samedi 25 janvier 2014

[Q] Unlimited Call Log - CRASH ROM V13 topic




Hello all,

Dose Crash Rom v13 support unlimited call log on GT-i9500?

If it's supported, where I can enable this feature? If not, is there any other rom support this feature?

Really appreciate your help.





vendredi 24 janvier 2014

[Help] Updating bones causes me to crash topic




Hi!

I update bones through setting m_hadVisualUpdate to true, but it makes me crash. Here is how I do it (sorry for random checks, I had no idea which pointer made me crash, so I just added some more or less random pointerchecks. I saw that I would often crash just before respawn (during killcam) so I set it to not update if my player's health was down)


PHP Code:







void testBonesUpdate()
{
    
    for(
int i 064i++)
    {
        
ClientGameContext *pContext ClientGameContext::GetInstance();
        if(!
IsValidPtr(pContext))
            continue;

        
ClientPlayerManager *pManager pContext->m_pPlayerManager;
        if(!
IsValidPtr(pManager))
            continue;

        
ClientPlayer *lPlayer pManager->m_pLocalPlayer;
        if (!
IsValidPtr(lPlayer))
            continue;
        if(
lPlayer->InVehicle())
            continue;

        
ClientSoldierEntity *localSoldier lPlayer->m_pControlledControllable;
        if(!
IsValidPtr(localSoldier))
            continue;

        if(
localSoldier->m_pHealthComponent->m_Health 2.0f)
            continue;

        
ClientPlayer *pPlayer pManager->GetPlayerById(i);
        if(!
IsValidPtr(pPlayer))
            continue;

        if(
pPlayer->InVehicle())
            continue;

        
ClientSoldierEntity *pEnemy pPlayer->GetClientSoldier();

        if(!
IsValidPtr(pEnemy))
            continue;

        if(
pEnemy->m_pHealthComponent->m_Health 0.5)
            continue;

        
ClientSoldierEntity *pSoldierEntity pPlayer->m_pControlledControllable;
        if(!
IsValidPtr(pSoldierEntity))
            continue;

        if(
pPlayer->m_teamId == lPlayer->m_teamId)
            continue;

        
ClientCharacterEntity *pCharEnt pSoldierEntity->m_pClientCharacterEntity;
        if(!
IsValidPtr(pCharEnt))
            continue;

        
ClientAntAnimatableComponent *pAntAnimatable pCharEnt->m_animatableComponent[1];
        if(!
IsValidPtr(pAntAnimatable))
            continue;

        
GameAnimatable *pHandler pAntAnimatable->m_handler;
        if(!
IsValidPtr(pHandler) || pEnemy->m_pHealthComponent->m_Health 0.5)
            continue;

        if(
pHandler->m_hadVisualUpdate == false)
            
pHandler->m_hadVisualUpdate true;
    }










I don't really know what to do, any help is much appreciated. I tried putting it in a thread that I called with CreateThread in the DllMain, and I've tried calling this function from my PresentHook as well.

But I know for sure that this is the function that makes me crash, because I played with only that one enabled and I crashed.

I dunno. As I said any help is much appreciated.





jeudi 23 janvier 2014

Whatsapp crash on loading with multiuser (not owner) topic




Hi all, i have a nexus 7 2013 with 4.4.2 Android stock

I tried to install whatsapp on the tabled following many many guides on internet. At end of my experiments i understand that whatsapp crash if i install it on an user that it is not owner.

Someone else have a second user on the tablet and have a whatsapp working there?