Hello,
I was digging around the Lua game files to see if there was anything related to the Spooks/Spoocs respawn/spawn time. Because they seem to hardly ever spawn, and when they do, it seems to take a while until they spawn again. So I found these lines and I'm just trying to figure out if I would lower it or raise it to make them spawn quicker/faster.
Not sure which ones to change, or if I should change them all, or what to even change them to so that they spawn more quickly.
Also, just wondering if someone could tell me what this means, I think I know but not sure.
Also, I found this code:
And I wanted clarification if that is the maximum spooks that can spawn at once, or during the whole assault or heist?
Thanks, Droidaka
:)
I was digging around the Lua game files to see if there was anything related to the Spooks/Spoocs respawn/spawn time. Because they seem to hardly ever spawn, and when they do, it seems to take a while until they spawn again. So I found these lines and I'm just trying to figure out if I would lower it or raise it to make them spawn quicker/faster.
Code:
------------ BESIEGE GROUP AI ------------
self.besiege.recurring_group_SO_intervals = {
recurring_cloaker_spawn = { 180, 300 },
recurring_spawn_1 = { 30, 60 }
function GroupAITweakData:_set_overkill_145()
self.besiege.recurring_group_SO_intervals = {
recurring_cloaker_spawn = { 20, 40 },
recurring_spawn_1 = { 30, 60 }Also, just wondering if someone could tell me what this means, I think I know but not sure.
Code:
self.spooc.spooc_attack_timeout = { 7, 9 }
self.spooc.spooc_attack_beating_time = { 3, 3 }Code:
self.unit_categories.spooc.max_amount = 4Thanks, Droidaka
:)
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