UTIL_Smoke:
I was bored so i decided to make smoke, and get weapon names:
Code:
pattUtilSmoke = \x55\x8B\xEC\x83\xEC\x20\x8D\x4D\xE0\xE8\x00\x00\x00\x00\xFF\x75\x08
__inline void UTIL_Smoke(Vector &origin, float scale)
{
typedef void(__thiscall *tUTIL_Smoke)(const Vector &origin, const float scale, const float framerate);
static tUTIL_Smoke utilSmoke = (tUTIL_Smoke)g_dwUtilSmoke;
utilSmoke(origin, scale, 10);
}Code:
WeaponIdToString: \xE8\x00\x00\x00\x00\x8B\x4D\x14\x83\xC4\x04\x8B\x35
x????xxxxxxxx
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