mardi 25 mars 2014

[Information] Arma2 OA Offset/ReClass Dump topic




My Arma2OA ReClass file is getting out of hand. Things aren't named properly and when I first started building it I didn't really know how to use ReClass, so some things like arrays are done in weird ways. I'm going to rebuild mine from the beginning and try to do it properly, so I thought I'd publish what I have.

If you have any questions, post them here (don't PM me) and I'll be happy to answer them. Also, you should vote in the Member of the Month poll.

Credits: Griffin2, tim0n, quixotic, m101jay, and I'm sure there are more I don't remember.


PHP Code:







//Generated using ReClass 2013 Mod by CypherPresents



class Vehicle

{

public:

char _0x0000[24];

    
EntityVisualStatecoordinates//0x0018 

char _0x001C[32];

    
CfgVehiclecfgVehicle//0x003C 

char _0x0040[128];

    
DamagePartsdamageParts//0x00C0 

    
__int32 damagePartsCount//0x00C4 

char _0x00C8[1272];

    
ScriptDataTableunitVariables//0x05C0 

char _0x05C4[1260];

    
Unitdriver//0x0AB0 

char _0x0AB4[24];

    
BYTE N060066D2//0x0ACC 

char _0x0ACD[2];

    
BYTE N0426D661//0x0ACF 

char _0x0AD0[44];

    
Passengerpassengers//0x0AFC 

    
__int32 maxPassengers//0x0B00 

char _0x0B04[88];

    
TurretTableturretTable//0x0B5C 

    
__int32 gunnerTableCount//0x0B60 

    
__int32 gunnerTableMaxCount//0x0B64 


};//Size=0x0B68


class EntityTablePointer

{

public:

    
EntityTableentityTable//0x0000 

    
__int32 objectTableSize//0x0004 


};//Size=0x0008


class Weapon

{

public:

char _0x0000[4];

    
Magazinemagazine//0x0004 

    
WeaponTypeweaponType//0x0008 

    
MuzzleTypemuzzle//0x000C 

    
WeaponModeTypeweaponModeType//0x0010 

char _0x0014[16];


};
//Size=0x0024


class Magazine

{

public:

char _0x0000[4];

    
__int32 references//0x0004 

    
MagazineTypemagazineType//0x0008 

    
__int32 ammo1//0x000C 

char _0x0010[4];

    
float fireTimer//0x0014 

char _0x0018[12];

    
__int32 ammo2//0x0024 

    
__int32 Type//0x0028 

    
__int32 itemID//0x002C 


};//Size=0x0030


class ArmaString

{

public:

    
__int32 referenceCount//0x0000 

    
__int32 Length//0x0004 

    
char string[150]; //0x0008 


};//Size=0x009E


class WorldPointer

{

public:

    
Worldworld//0x0000 

char _0x0004[2556];


};
//Size=0x0A00


class World

{

public:

char _0x0000[8];

    
InGameUIinGameUI//0x0008 

char _0x000C[1520];

    
EntityTablePointerentityTablePointer//0x05FC 

    
VariableTableInfovariableTableInfo//0x0600 

char _0x0604[428];

    
__int32 gameMode//0x07B0 

char _0x07B4[4];

    
float speedMultiplier//0x07B8 

char _0x07BC[192];

    
EntitiesDistributedtable1//0x087C 

char _0x0880[672];

    
EntitiesDistributedtable2//0x0B20 

char _0x0B24[672];

    
EntitiesDistributedtable3//0x0DC4 

char _0x0DC8[1489];

    
BYTE artilleryEnabled//0x1399 

    
BYTE enableItemsDropping//0x139A 

char _0x139B[13];

    
UnitInfocameraOn//0x13A8 

char _0x13AC[4];

    
UnitInfocplayerOn//0x13B0 

    
UnitInforealPlayer//0x13B4 

char _0x13B8[48];

    
float actualOvercast//0x13E8 

    
float wantedOvercast//0x13EC 

    
__int32 nextWeatherChange//0x13F0 

    
float currentFogLevel//0x13F4 

    
float fogTarget//0x13F8 

char _0x13FC[32];

    
__int32 weatherTime//0x141C 

char _0x1420[8];

    
BYTE playerManual//0x1428 

    
BYTE playerSuspended//0x1429 

char _0x142A[30];

    
__int32 N0D09AD19//0x1448 

char _0x144C[92];

    
ArmaStringcurrentCampaign//0x14A8 

char _0x14AC[4];

    
__int32 N0D09B79F//0x14B0 

char _0x14B4[52];

    
float viewDistanceHard//0x14E8 

    
float viewDistanceMin//0x14EC 

    
float grass//0x14F0 

char _0x14F4[36];

    
__int32 initTableCount//0x1518 

    
__int32 initTableMaxCount//0x151C 

char _0x1520[4];


};
//Size=0x1524


class UnitInfo

{

public:

char _0x0000[4];

    
Unitunit//0x0004 

char _0x0008[44];


};
//Size=0x0034


class Unit

{

public:

char _0x0000[24];

    
EntityVisualStateentityVisualState//0x0018 

char _0x001C[32];

    
CfgVehiclecfgVehicle//0x003C 

char _0x0040[128];

    
DamagePartplayerDamage//0x00C0 

    
__int32 damagePartCount//0x00C4 

char _0x00C8[148];

    
__int32 side//0x015C 

char _0x0160[4];

    
__int8 hasName//0x0164 

char _0x0165[167];

    
BYTE isDead//0x020C 

char _0x020D[6];

    
BYTE allowDamage//0x0213 

char _0x0214[152];

    
EventHandler eventHandlers[34]; //0x02AC 

char _0x0554[108];

    
ScriptDataTableplayerVariables//0x05C0 

char _0x05C4[148];

    
float audibleFire//0x0658 

    
float visibleFire//0x065C 

    
float visibleFireTime//0x0660 

char _0x0664[36];

    
ItemitemTable//0x0688 

    
__int32 itemTableSize//0x068C 

    
__int32 itemTableMaxSize//0x0690 

    
WeaponweaponTable//0x0694 

    
__int32 weaponTableSize//0x0698 

    
__int32 weaponTableSize//0x069C 

    
InventoryMaginventoryMagTable//0x06A0 

    
__int32 inventoryMagTableSize//0x06A4 

    
__int32 inventoryMagTableMaxSize//0x06A8 

    
Entitybackpack//0x06AC 

char _0x06B0[36];

    
float primaryHeat//0x06D4 

    
float primaryHeat2//0x06D8 

    
float secondaryHeat//0x06DC 

    
__int32 weaponID//0x06E0 

char _0x06E4[668];

    
D3DXVECTOR3 prevPos[10]; //0x0980 

char _0x09F8[32];

    
AIBrainaiBrain//0x0A18 

char _0x0A1C[124];

    
__int32 vehicleLocked//0x0A98 

char _0x0A9C[44];

    
__int32 playerID//0x0AC8 

char _0x0ACC[4];

    
float innerReticleRelativeYaw//0x0AD0 

    
float innerReticlePitch//0x0AD4 

char _0x0AD8[8];

    
float outerReticlePitch//0x0AE0 

char _0x0AE4[8];

    
float innerReticleWanderY//0x0AEC 

    
float innerReticleWanderX//0x0AF0 

char _0x0AF4[12];

    
float headDirectionX//0x0B00 

    
float headDirectionX2//0x0B04 

char _0x0B08[12];

    
float headDirectionY//0x0B14 

    
float headDirectionY2//0x0B18 

char _0x0B1C[24];

    
float headDirectionAbsoluteY//0x0B34 

char _0x0B38[12];

    
float zoom//0x0B44 

char _0x0B48[28];

    
float lean//0x0B64 

char _0x0B68[88];

    
__int32 hideBody//0x0BC0 

char _0x0BC4[81];

    
BYTE nightVisionTurnedOn//0x0C15 

    
BYTE nightVisionEnabled//0x0C16 

    
BYTE binocularsEnabled//0x0C17 

    
BYTE thermal//0x0C18 

char _0x0C19[1];

    
BYTE zoomedOut//0x0C1A 

    
BYTE zoomedIn//0x0C1B 

char _0x0C1C[12];

    
float customRecoilCoef//0x0C28 

char _0x0C2C[20];

    
float breath//0x0C40 

    
float fatigue//0x0C44 

char _0x0C48[28];

    
float reticleWanderX//0x0C64 

    
float reticleWanderY//0x0C68 

char _0x0C6C[1280];

    
float velocityX//0x116C 

    
float velocityY//0x1170 

    
float velocityZ//0x1174 


};//Size=0x1178


class EntityVisualState

{

public:

char _0x0000[4];

    
D3DXVECTOR3 dimension//0x0004 

    
D3DXVECTOR3 rotation1//0x0010 

    
D3DXVECTOR3 direction//0x001C 

    
D3DXVECTOR3 coordinates//0x0028 

char _0x0034[20];

    
D3DXVECTOR3 velocity//0x0048 

    
float angularVelocity//0x0054 

    
float zVelocity2//0x0058 

    
float Speed//0x005C 

    
D3DXVECTOR3 acceleration//0x0060 

char _0x006C[16];

    
D3DXVECTOR3 direction2//0x007C 

    
D3DXVECTOR3 rotation2//0x0088 

    
D3DXVECTOR3 direction3//0x0094 

char _0x00A0[12];

    
float fuelLevel//0x00AC 

char _0x00B0[92];

    
D3DXVECTOR3 headCoordinates//0x010C 

    
D3DXVECTOR3 torsoCoordinates//0x0118 

char _0x0124[244];

    
float N047F1D6C//0x0218 

char _0x021C[200];


};
//Size=0x02E4


class InGameUI

{

public:

char _0x0000[24];

    
__int32 showHUD//0x0018 

char _0x001C[8];

    
float xCoordReticle//0x0024 

    
float yCoordReticle//0x0028 

    
float zCoordReticle//0x002C 

    
float rangeToReticle//0x0030 

char _0x0034[1436];

    
blankdisplayHint//0x05D0 

char _0x05D4[16];

    
ArmaStringhintSound//0x05E4 

char _0x05E8[24];


};
//Size=0x0600


class GameState

{

public:

    
BYTE gameState//0x0000 

char _0x0001[4];


};
//Size=0x0005


class CfgVehicle

{

public:

char _0x0000[48];

    
ArmaStringentityName//0x0030 

char _0x0034[56];

    
ArmaStringobjectType//0x006C 

char _0x0070[60];

    
PartHitpartHit//0x00AC 

    
__int32 partHitCount//0x00B0 

char _0x00B4[1096];

    
ArmaStringinitializationScript//0x04FC 

char _0x0500[76];

    
ArmaStringlocal//0x054C 

char _0x0550[157];

    
BYTE enableWatch//0x05ED 

char _0x05EE[2];

    
float armor//0x05F0 

char _0x05F4[12];

    
float fuelTankCap//0x0600 

    
float damageResistance//0x0604 

char _0x0608[4];

    
float sensitivity//0x060C 

char _0x0610[4];

    
float brakeDistance//0x0614 

    
float precision//0x0618 

char _0x061C[58];

    
BYTE nightVision//0x0656 

char _0x0657[117];

    
__int32 transportFuel//0x06CC 

    
__int32 transportRepair//0x06D0 

    
__int32 transportAmmo//0x06D4 

    
__int32 transportMaxWeapons//0x06D8 

    
__int32 transportMaxMagazines//0x06DC 

    
__int32 transportMaxBackpacks//0x06E0 

char _0x06E4[68];

    
float maxSpeed//0x0728 

    
float limitedSpeedCoef//0x072C 

char _0x0730[724];


};
//Size=0x0A04


class MagazineType

{

public:

char _0x0000[20];

    
ArmaStringmagazineName//0x0014 

char _0x0018[4];

    
ArmaStringmagazineModel//0x001C 

    
ArmaStringobjectType//0x0020 

char _0x0024[8];

    
__int32 magazineCapacity//0x002C 

char _0x0030[4];

    
float muzzleVelocity//0x0034 

char _0x0038[24];

    
ArmaStringaction//0x0050 

char _0x0054[428];

    
Ammunitionammunition//0x0200 

    
__int32 tracersEvery//0x0204 

    
__int32 lastRoundsTracer//0x0208 

char _0x020C[116];


};
//Size=0x0280


class Ammunition

{

public:

char _0x0000[48];

    
ArmaStringammoName//0x0030 

char _0x0034[56];

    
ArmaStringbulletModelString//0x006C 

char _0x0070[208];

    
float directDamage//0x0140 

    
float indirectDamage//0x0144 

    
float indirectRange//0x0148 

    
float maxControlRange//0x014C 

    
float maneuverability//0x0150 

    
float trackOversteer//0x0154 

    
float trackLead//0x0158 

    
float initTime//0x015C 

    
float thrustTime//0x0160 

    
float thrust//0x0164 

    
float sideAirFriction//0x0168 

    
float explosionTime//0x016C 

    
float fuseDistance//0x0170 

    
float cost//0x0174 

    
float maxSpeed//0x0178 

    
float simulationStep//0x017C 

char _0x0180[8];

    
float explosive//0x0188 

    
float caliber//0x018C 

    
float deflecting//0x0190 

    
float deflectionSlowDown//0x0194 

    
float timeToLive//0x0198 

    
float airFriction//0x019C 

    
float coefGravity//0x01A0 

    
float typicalSpeed//0x01A4 

char _0x01A8[24];

    
__int32 tracerColor//0x01C0 

    
__int32 tracerColor//0x01C4 

    
float audibleFire//0x01C8 

    
float visibleFire//0x01CC 

    
float visibleFireTime//0x01D0 

char _0x01D4[292];

    
float tracerScale//0x02F8 

    
float tracerStartTime//0x02FC 

    
float tracerEndTime//0x0300 

    
BYTE nvgOnly//0x0304 

char _0x0305[307];

    
float fireTimeFloor//0x0438 

char _0x043C[132];


};
//Size=0x04C0


class NetworkManager

{

public:

char _0x0000[36];

    
Scoreboardscoreboard//0x0024 

char _0x0028[1176];


};
//Size=0x04C0


class Scoreboard

{

public:

char _0x0000[24];

    
ScoreboardEntryscoreboardTable//0x0018 

    
__int32 scoreboardTableCount//0x001C 

    
__int32 scoreboardTableMaxCount//0x0020 


};//Size=0x0024


class ScoreboardEntry

{

public:

char _0x0000[4];

    
__int32 scoreboardID//0x0004 

char _0x0008[44];

    
ArmaStringuid//0x0034 

char _0x0038[80];

    
ArmaStringplayerName//0x0088 


};//Size=0x008C


class Passenger

{

public:

    
Unitpassenger//0x0000 

char _0x0004[4];


};
//Size=0x0008


class TurretTable

{

public:

    
Turretturret//0x0000 


};//Size=0x0004


class Turret

{

public:

char _0x0000[84];

    
WeaponweaponTable//0x0054 

    
__int32 weaponTableCount//0x0058 

    
__int32 weaponTableMaxCount//0x005C 

char _0x0060[64];

    
__int32 turretWeaponID//0x00A0 

char _0x00A4[552];

    
Unitgunner//0x02CC 

char _0x02D0[40];

    
float turretAngle//0x02F8 


};//Size=0x02FC


class WeaponType

{

public:

char _0x0000[4];

    
__int32 N0B288923//0x0004 

char _0x0008[8];

    
ParamClassweaponParams//0x0010 

    
__int32 type//0x0014 

    
ArmaStringweaponFireType//0x0018 

char _0x001C[24];

    
__int32 stance//0x0034 

    
BYTE shotFromTurret//0x0038 

    
BYTE canDrop//0x0039 

char _0x003A[2];

    
float dexterity//0x003C 

char _0x0040[12];

    
__int32 htMin//0x004C 

    
__int32 htMax//0x0050 

char _0x0054[20];

    
MuzzleTablemuzzleTable//0x0068 

    
__int32 muzzleCount//0x006C 

    
__int32 muzzleMaxCount//0x0070 


};//Size=0x0074


class ParamClass

{

public:

char _0x0000[4];

    
ArmaStringweaponFireType//0x0004 

char _0x0008[64];


};
//Size=0x0048


class DamageParts

{

public:

char _0x0000[4];


};
//Size=0x0004


class WeaponModeType

{

public:

char _0x0000[4];

    
__int32 scope//0x0004 

char _0x0008[8];

    
__int32 roundsDeducted//0x0010 

    
__int32 burst//0x0014 

char _0x0018[16];

    
float fireRate//0x0028 

    
float dispersion//0x002C 

    
ArmaStringrecoil//0x0030 

    
ArmaStringrecoilProne//0x0034 

char _0x0038[10];

    
BYTE autoFire//0x0042 

char _0x0043[1];


};
//Size=0x0044


class MuzzleType

{

public:

char _0x0000[76];

    
ArmaStringdisplayName//0x004C 

    
float magazineReloadTime//0x0050 

    
__int32 drySound//0x0054 

char _0x0058[24];

    
__int32 reloadSound//0x0070 

char _0x0074[24];

    
__int32 reloadMagazineSound//0x008C 

char _0x0090[24];

    
__int32 soundBullet//0x00A8 

char _0x00AC[20];

    
float aiDispersionCoefX//0x00C0 

    
float aiDispersionCoefY//0x00C4 

    
float fireSpreadAngle//0x00C8 

    
BYTE soundContinuous//0x00CC 

    
BYTE enableAttack//0x00CD 

    
BYTE optics//0x00CE 

    
BYTE showEmpty//0x00CF 

    
BYTE autoReload//0x00D0 

    
BYTE backgroundReload//0x00D1 

    
BYTE forceOptics//0x00D2 

    
BYTE autoAimEnabled//0x00D3 

    
BYTE showAimCursorInternal//0x00D4 

    
BYTE showSwitchAction//0x00D5 

char _0x00D6[2];

    
BYTE canLock//0x00D8 

    
BYTE ballisticsComputer//0x00D9 

char _0x00DA[6];

    
__int32 primary//0x00E0 

    
BYTE useAsBinocular//0x00E4 

char _0x00E5[503];

    
WeaponModeTypeweaponAttributeTable//0x02DC 

    
__int32 weaponAttributeCount//0x02E0 

    
__int32 weaponAttributeMaxCount//0x02E4 

    
MagazineTypeTablemagazineTable//0x02E8 

    
__int32 magazineTableCount//0x02EC 

    
__int32 magazineTableMaxCount//0x02F0 

    
MagazineTypecurrentMagazineType//0x02F4 

char _0x02F8[4];

    
OpticsModeopticsModeTable//0x02FC 

    
__int32 opticsModeCount//0x0300 

    
__int32 opticsModeMaxCount//0x0304 


};//Size=0x0308




class MagazineTableBase

{

public:

    
MagazineTablemagazineTable//0x0000 


};//Size=0x0004


class MagazineTable

{

public:

    
MagazineTypemagazine//0x0000 


};//Size=0x0004


class EntityTable

{

public:

    
UnitInfounitInfo//0x0000 

char _0x0004[4];

    
float xCoord//0x0008 

    
float yCoord//0x000C 

    
float zCoord//0x0010 

char _0x0014[32];


};
//Size=0x0034


class DamagePart

{

public:

char _0x0000[4];


};
//Size=0x0004


class OpticsMode

{

public:

char _0x0000[44];

    
float opticsZoomInit//0x002C 

    
float opticsZoomMax//0x0030 

    
float opticsZoomMin//0x0034 

char _0x0038[4];

    
float distanceZoomMax//0x003C 

    
float distanceZoomMin//0x0040 

    
__int32 N03FB268D//0x0044 

char _0x0048[4];

    
VisionModevisionModeTable//0x004C 

    
__int32 visionModeCount//0x0050 

    
__int32 maxVisionModeCount//0x0054 

    
ThermalModethermalModeTable//0x0058 

    
__int32 thermalModeCount//0x005C 

    
__int32 thermalModeMaxCount//0x0060 

    
ZoomModezoomModeTable//0x0064 

    
__int32 zoomModeCount//0x0068 

    
__int32 zoomModeMaxCount//0x006C 

    
ZeroModezeroModeTable//0x0070 

    
__int32 zeroModeCount//0x0074 

    
__int32 maxZeroModeCount//0x0078 


};//Size=0x007C




class Item

{

public:

    
WeaponTypeitem//0x0000 


};//Size=0x0004


class InventoryMag

{

public:

    
Magazineitem//0x0000 


};//Size=0x0004


class VariableTableInfo

{

public:

char _0x0000[16];

    
ScriptDataTablescriptDataTable//0x0010 

    
__int32 scriptDataTableSize//0x0014 

char _0x0018[56];


};
//Size=0x0050


class ScriptDataPointer

{

public:

char _0x0000[40];

    
ScriptDataTablescriptDataTable//0x0028 

    
__int32 scriptDataTableSize//0x002C 


};//Size=0x0030


class ScriptDataTable

{

public:

    
VariableTableArrayvariableTableArray//0x0000 

    
__int32 variableTableArraySize//0x0004 

    
__int32 variableTableArrayMaxSize//0x0008 


};//Size=0x000C


class VariableTable

{

public:

char _0x0000[4];

    
ArmaStringvariableName//0x0004 

char _0x0008[4];

    
VariableDatavariableData//0x000C 

char _0x0010[4];


};
//Size=0x0014


class VariableData

{

public:

char _0x0000[12];

    
ArmaStringdata//0x000C 

char _0x0010[64];


};
//Size=0x0050


class LocalScriptDataPointer

{

public:

char _0x0000[12];

    
ArmaStringlocalPlayerName//0x000C 

char _0x0010[112];


};
//Size=0x0080


class cWeaponTableBase

{

public:

    
WeaponTableweaponTable//0x0000 

    
__int32 weaponTableSize//0x0004 


};//Size=0x0008


class WeaponTableBase

{

public:

char _0x0000[1672];

    
WeaponTableweaponTable//0x0688 

    
__int32 weaponTableSize//0x068C 


};//Size=0x0690


class WeaponTable

{

public:

    
WeaponTypeweapon//0x0000 


};//Size=0x0004



class MagazineTypeTable

{

public:

    
MagazineTypeN03FF3B84//0x0000 


};//Size=0x0004


class MuzzleTable

{

public:

    
MuzzleTypemuzzleType//0x0000 


};//Size=0x0004


class ThermalMode

{

public:

    
__int32 thermalMode//0x0000 


};//Size=0x0004


class VisionMode

{

public:

    
__int32 visionMode//0x0000 


};//Size=0x0004


class ZoomMode

{

public:

char _0x0000[4];


};
//Size=0x0004


class ZeroMode

{

public:

    
float zeroMode//0x0000 


};//Size=0x0004


class EntitiesDistributed

{

public:

char _0x0000[8];

    
EntityListtable1//0x0008 

    
__int32 table1Size//0x000C 

char _0x0010[160];

    
EntityListtable2//0x00B0 

    
__int32 table2Size//0x00B4 

char _0x00B8[160];

    
EntityListtable3//0x0158 

    
__int32 table3Size//0x015C 

char _0x0160[160];

    
EntityListtable4//0x0200 

    
__int32 table4Size//0x0204 

char _0x0208[120];


};
//Size=0x0280


class EntityList

{

public:

    
Entityentity//0x0000 


};//Size=0x0004


class Entity

{

public:

char _0x0000[24];

    
EntityVisualStateentityVisualState//0x0018 

char _0x001C[32];

    
CfgVehiclecfgVehicle//0x003C 

char _0x0040[476];

    
EntityInventoryentityInventory//0x021C 


};//Size=0x0220


class EntityInventory

{

public:

char _0x0000[12];

    
ItemweaponTable//0x000C 

    
__int32 weaponTableSize//0x0010 

    
__int32 weaponTablemaxSize//0x0014 

    
InventoryMagitemTable//0x0018 

    
__int32 itemTableSize//0x001C 

    
__int32 itemTableMaxSize//0x0020 

char _0x0024[28];


};
//Size=0x0040


class Marker :

    public 
D3DXVECTOR3 /*0x0000*/

{

public:

    
__int32 name//0x000C 

    
ArmaStringtext//0x0010 

char _0x0014[4];

    
ArmaStringmarkerType//0x0018 

    
__int32 type//0x001C 

    
__int32 colorName//0x0020 

    
float alpha//0x0024 

char _0x0028[4];

    
__int32 p197036976//0x002C 

    
__int32 N0D8B61DF//0x0030 

    
float size//0x0034 

    
float widthScale//0x0038 

    
float heightScale//0x003C 

char _0x0040[4];

    
float N0D8B61E4//0x0044 

    
__int32 drawBorder//0x0048 

char _0x004C[4];


};
//Size=0x0050


class PartHit

{

public:

    
ArmaStringpartName//0x0000 

char _0x0004[4];

    
float armor//0x0008 

    
float damageMultiplier//0x000C 

    
float passthrough//0x0010 

    
float minimalHit//0x0014 

    
DWORD material//0x0018 

char _0x001C[88];


};
//Size=0x0074


class ScriptFunctionInfo

{

public:

    
ArmaStringfnName//0x0000 

    
ArmaStringfnNameExtra//0x0004 

char _0x0008[4];

    
FunctionDatafunctionData//0x000C 

    
ArmaStringarg1Type//0x0010 

    
ArmaStringarg2Type//0x0014 

    
ArmaStringfnDescription//0x0018 

    
ArmaStringfnExample//0x001C 

char _0x0020[4];

    
ArmaStringminRequiredVersion//0x0024 

char _0x0028[4];

    
ArmaStringfnCategory//0x002C 


};//Size=0x0030


class FunctionData

{

public:

char _0x0000[64];


};
//Size=0x0040


class VariableTableArray

{

public:

    
VariableTable variableTable[12]; //0x0000 


};//Size=0x00F0


class AIBrain

{

public:

char _0x0000[36];

    
UnitInfoplayerControlInfo//0x0024 

char _0x0028[24];


};
//Size=0x0040


class PlayerControlInfo

{

public:

char _0x0000[4];

    
Unitcontrol//0x0004 

char _0x0008[56];


};
//Size=0x0040


class TextEnum

{

public:

    
TextEnumEntry N02CE96C8[100]; //0x0000 


};//Size=0x04B0


class TextEnumEntry

{

public:

    
__int32 index//0x0000 

    
ArmaStringN02CEC059//0x0004 

char _0x0008[4];


};
//Size=0x000C


class EventHandler

{

public:

char _0x0000[8];

    
EventTableeventTable//0x0008 

    
__int32 eventTableSize//0x000C 

    
__int32 eventTableMaxSize//0x0010 


};//Size=0x0014


class EventTable

{

public:

char _0x0000[8];

    
ArmaStringeventText//0x0008 


};//Size=0x000C 














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